Global Game Jam 2023
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spin : MonoBehaviour
{
public float turnFactor = 1f;
public Transform m_camera;
public float ZoomAmount = 10;
private void Update()
{
transform.rotation = Quaternion.Euler(0f, Time.time * turnFactor, 0f);
}
public void Zoom()
{
m_camera.transform.position += m_camera.forward * ZoomAmount;
}
public void UnZoom()
{
m_camera.transform.position -= m_camera.forward * ZoomAmount;
}
}