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namespace VRTK
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{
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using UnityEngine;
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using System;
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[Serializable]
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public class VRTK_ControllerModelElementPaths
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{
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[Tooltip("The overall shape of the controller.")]
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public string bodyModelPath = "";
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[Tooltip("The model that represents the trigger button.")]
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public string triggerModelPath = "";
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[Tooltip("The model that represents the left grip button.")]
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public string leftGripModelPath = "";
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[Tooltip("The model that represents the right grip button.")]
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public string rightGripModelPath = "";
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[Tooltip("The model that represents the touchpad.")]
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public string touchpadModelPath = "";
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[Tooltip("The model that represents the touchpad two.")]
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public string touchpadTwoModelPath = "";
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[Tooltip("The model that represents button one.")]
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public string buttonOneModelPath = "";
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[Tooltip("The model that represents button two.")]
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public string buttonTwoModelPath = "";
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[Tooltip("The model that represents the system menu button.")]
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public string systemMenuModelPath = "";
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[Tooltip("The model that represents the start menu button.")]
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public string startMenuModelPath = "";
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}
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}
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