Assignment for RMIT Mixed Reality in 2020
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  1. namespace VRTK
  2. {
  3. using UnityEngine;
  4. using System;
  5. [Serializable]
  6. public class VRTK_ControllerModelElementPaths
  7. {
  8. [Tooltip("The overall shape of the controller.")]
  9. public string bodyModelPath = "";
  10. [Tooltip("The model that represents the trigger button.")]
  11. public string triggerModelPath = "";
  12. [Tooltip("The model that represents the left grip button.")]
  13. public string leftGripModelPath = "";
  14. [Tooltip("The model that represents the right grip button.")]
  15. public string rightGripModelPath = "";
  16. [Tooltip("The model that represents the touchpad.")]
  17. public string touchpadModelPath = "";
  18. [Tooltip("The model that represents the touchpad two.")]
  19. public string touchpadTwoModelPath = "";
  20. [Tooltip("The model that represents button one.")]
  21. public string buttonOneModelPath = "";
  22. [Tooltip("The model that represents button two.")]
  23. public string buttonTwoModelPath = "";
  24. [Tooltip("The model that represents the system menu button.")]
  25. public string systemMenuModelPath = "";
  26. [Tooltip("The model that represents the start menu button.")]
  27. public string startMenuModelPath = "";
  28. }
  29. }