namespace VRTK { using UnityEngine; using System; [Serializable] public class VRTK_ControllerModelElementPaths { [Tooltip("The overall shape of the controller.")] public string bodyModelPath = ""; [Tooltip("The model that represents the trigger button.")] public string triggerModelPath = ""; [Tooltip("The model that represents the left grip button.")] public string leftGripModelPath = ""; [Tooltip("The model that represents the right grip button.")] public string rightGripModelPath = ""; [Tooltip("The model that represents the touchpad.")] public string touchpadModelPath = ""; [Tooltip("The model that represents the touchpad two.")] public string touchpadTwoModelPath = ""; [Tooltip("The model that represents button one.")] public string buttonOneModelPath = ""; [Tooltip("The model that represents button two.")] public string buttonTwoModelPath = ""; [Tooltip("The model that represents the system menu button.")] public string systemMenuModelPath = ""; [Tooltip("The model that represents the start menu button.")] public string startMenuModelPath = ""; } }