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// Unity System|SDK_Unity|001
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namespace VRTK
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{
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/// <summary>
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/// The Unity System SDK script provides a bridge to the Unity SDK.
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/// </summary>
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[SDK_Description("Unity (Standalone:Oculus)", null, "Oculus", "Standalone")]
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[SDK_Description("Unity (Standalone:OpenVR)", null, "OpenVR", "Standalone", 1)]
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[SDK_Description("Unity (Android:Cardboard)", null, "cardboard", "Android", 2)]
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[SDK_Description("Unity (Android:Daydream)", null, "daydream", "Android", 3)]
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[SDK_Description("Unity (Android:Oculus)", null, "Oculus", "Android", 4)]
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[SDK_Description("Unity (Android:OpenVR)", null, "OpenVR", "Android", 5)]
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public class SDK_UnitySystem : SDK_BaseSystem
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{
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/// <summary>
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/// The IsDisplayOnDesktop method returns true if the display is extending the desktop.
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/// </summary>
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/// <returns>Returns true if the display is extending the desktop</returns>
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public override bool IsDisplayOnDesktop()
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{
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return false;
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}
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/// <summary>
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/// The ShouldAppRenderWithLowResources method is used to determine if the Unity app should use low resource mode. Typically true when the dashboard is showing.
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/// </summary>
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/// <returns>Returns true if the Unity app should render with low resources.</returns>
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public override bool ShouldAppRenderWithLowResources()
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{
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return false;
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}
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/// <summary>
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/// The ForceInterleavedReprojectionOn method determines whether Interleaved Reprojection should be forced on or off.
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/// </summary>
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/// <param name="force">If true then Interleaved Reprojection will be forced on, if false it will not be forced on.</param>
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public override void ForceInterleavedReprojectionOn(bool force)
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{
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}
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}
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}
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