Assignment for RMIT Mixed Reality in 2020
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Joshua Reason ebaeacfc4b Added unity with VRTK + Oculus 4 years ago
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README.md Added unity with VRTK + Oculus 4 years ago
README.md.meta Added unity with VRTK + Oculus 4 years ago
SDK_UnityBoundaries.cs Added unity with VRTK + Oculus 4 years ago
SDK_UnityBoundaries.cs.meta Added unity with VRTK + Oculus 4 years ago
SDK_UnityCameraRig.cs Added unity with VRTK + Oculus 4 years ago
SDK_UnityCameraRig.cs.meta Added unity with VRTK + Oculus 4 years ago
SDK_UnityController.cs Added unity with VRTK + Oculus 4 years ago
SDK_UnityController.cs.meta Added unity with VRTK + Oculus 4 years ago
SDK_UnityControllerTracker.cs Added unity with VRTK + Oculus 4 years ago
SDK_UnityControllerTracker.cs.meta Added unity with VRTK + Oculus 4 years ago
SDK_UnityHeadset.cs Added unity with VRTK + Oculus 4 years ago
SDK_UnityHeadset.cs.meta Added unity with VRTK + Oculus 4 years ago
SDK_UnityHeadsetTracker.cs Added unity with VRTK + Oculus 4 years ago
SDK_UnityHeadsetTracker.cs.meta Added unity with VRTK + Oculus 4 years ago
SDK_UnitySystem.cs Added unity with VRTK + Oculus 4 years ago
SDK_UnitySystem.cs.meta Added unity with VRTK + Oculus 4 years ago
[UnityBase_CameraRig].prefab Added unity with VRTK + Oculus 4 years ago
[UnityBase_CameraRig].prefab.meta Added unity with VRTK + Oculus 4 years ago

README.md

UnityEngine.VR

Instructions for using the built in Unity3d VR support

  • Follow the initial Getting Started steps and then add the VRTK/Source/SDK/Unity/[UnityBase_CameraRig] prefab as a child of the SDK Setup GameObject.
  • The Unity Input Manager must also be configured to utilise the axes on the VR controller.
  • Open up the Unity Input Manager tab Edit -> Project Settings -> Input.
  • Increase the size of the Axes array to the number of required new axes (usually increase by 8, 2 for trigger, 2 for grip and 4 for touchpad [x,y] which is for both hands).
  • For each new axis created, enter a name for the axis that corresponds to the name specified on the SDK_UnityControllerTrackerScript which is found on [UnityBase_CameraRig/<xxxx>HandAnchor].
  • The axis mapping information can be found in the Unity3d Docs.
  • The touchpad y axis is reversed from other SDKs, so they should be inverted in the Input Manager in order for them to behave the same.