Joshua Reason ebaeacfc4b | 4 years ago | |
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README.md | 4 years ago | |
README.md.meta | 4 years ago | |
SDK_UnityBoundaries.cs | 4 years ago | |
SDK_UnityBoundaries.cs.meta | 4 years ago | |
SDK_UnityCameraRig.cs | 4 years ago | |
SDK_UnityCameraRig.cs.meta | 4 years ago | |
SDK_UnityController.cs | 4 years ago | |
SDK_UnityController.cs.meta | 4 years ago | |
SDK_UnityControllerTracker.cs | 4 years ago | |
SDK_UnityControllerTracker.cs.meta | 4 years ago | |
SDK_UnityHeadset.cs | 4 years ago | |
SDK_UnityHeadset.cs.meta | 4 years ago | |
SDK_UnityHeadsetTracker.cs | 4 years ago | |
SDK_UnityHeadsetTracker.cs.meta | 4 years ago | |
SDK_UnitySystem.cs | 4 years ago | |
SDK_UnitySystem.cs.meta | 4 years ago | |
[UnityBase_CameraRig].prefab | 4 years ago | |
[UnityBase_CameraRig].prefab.meta | 4 years ago |
VRTK/Source/SDK/Unity/[UnityBase_CameraRig]
prefab as a child of the SDK Setup GameObject.Edit -> Project Settings -> Input
.Axes
array to the number of required new axes (usually increase by 8, 2 for trigger, 2 for grip and 4 for touchpad [x,y] which is for both hands).SDK_UnityControllerTrackerScript
which is found on [UnityBase_CameraRig/<xxxx>HandAnchor]
.