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- // Unity System|SDK_Unity|001
- namespace VRTK
- {
- /// <summary>
- /// The Unity System SDK script provides a bridge to the Unity SDK.
- /// </summary>
- [SDK_Description("Unity (Standalone:Oculus)", null, "Oculus", "Standalone")]
- [SDK_Description("Unity (Standalone:OpenVR)", null, "OpenVR", "Standalone", 1)]
- [SDK_Description("Unity (Android:Cardboard)", null, "cardboard", "Android", 2)]
- [SDK_Description("Unity (Android:Daydream)", null, "daydream", "Android", 3)]
- [SDK_Description("Unity (Android:Oculus)", null, "Oculus", "Android", 4)]
- [SDK_Description("Unity (Android:OpenVR)", null, "OpenVR", "Android", 5)]
- public class SDK_UnitySystem : SDK_BaseSystem
- {
- /// <summary>
- /// The IsDisplayOnDesktop method returns true if the display is extending the desktop.
- /// </summary>
- /// <returns>Returns true if the display is extending the desktop</returns>
- public override bool IsDisplayOnDesktop()
- {
- return false;
- }
-
- /// <summary>
- /// The ShouldAppRenderWithLowResources method is used to determine if the Unity app should use low resource mode. Typically true when the dashboard is showing.
- /// </summary>
- /// <returns>Returns true if the Unity app should render with low resources.</returns>
- public override bool ShouldAppRenderWithLowResources()
- {
- return false;
- }
-
- /// <summary>
- /// The ForceInterleavedReprojectionOn method determines whether Interleaved Reprojection should be forced on or off.
- /// </summary>
- /// <param name="force">If true then Interleaved Reprojection will be forced on, if false it will not be forced on.</param>
- public override void ForceInterleavedReprojectionOn(bool force)
- {
- }
- }
- }
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