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- // HyperealVR Boundaries|SDK_HyperealVR|005
- namespace VRTK
- {
- #if VRTK_DEFINE_SDK_HYPEREALVR
- using UnityEngine;
- using Hypereal;
- #endif
-
- /// <summary>
- /// The HyperealVR Boundaries SDK script provides a bridge to the HyperealVR SDK play area.
- /// </summary>
- [SDK_Description(typeof(SDK_HyperealVRSystem))]
- public class SDK_HyperealVRBoundaries
- #if VRTK_DEFINE_SDK_HYPEREALVR
- : SDK_BaseBoundaries
- #else
- : SDK_FallbackBoundaries
- #endif
- {
- #if VRTK_DEFINE_SDK_HYPEREALVR
- protected HyRender cachedHyperealVRPlayArea;
- private const float thickness = 0.1f;
-
- /// <summary>
- /// The InitBoundaries method is run on start of scene and can be used to initialse anything on game start.
- /// </summary>
- public override void InitBoundaries()
- {
- }
-
- /// <summary>
- /// The GetPlayArea method returns the Transform of the object that is used to represent the play area in the scene.
- /// </summary>
- /// <returns>A transform of the object representing the play area in the scene.</returns>
- public override Transform GetPlayArea()
- {
- cachedPlayArea = GetSDKManagerPlayArea();
- if (cachedPlayArea == null)
- {
- GameObject myHeadGO = VRTK_SharedMethods.FindEvenInactiveGameObject<HyHead>(null, true);
- cachedPlayArea = (myHeadGO != null ? myHeadGO.transform.parent : null);
- }
- return cachedPlayArea;
- }
-
- /// <summary>
- /// The GetPlayAreaVertices method returns the points of the play area boundaries.
- /// </summary>
- /// <returns>A Vector3 array of the points in the scene that represent the play area boundaries.</returns>
- public override Vector3[] GetPlayAreaVertices()
- {
- int count = 0;
- HyperealApi.GetPlayAreaVertexCount(ref count);
- if (count > 0)
- {
- float outer = 1f;
- float inner = outer - thickness;
-
- Vector3[] vertices = new Vector3[8];
- vertices[0] = new Vector3(inner, 0f, -inner);
- vertices[1] = new Vector3(-inner, 0f, -inner);
- vertices[2] = new Vector3(-inner, 0f, inner);
- vertices[3] = new Vector3(inner, 0f, inner);
-
- vertices[4] = new Vector3(outer, 0f, -outer);
- vertices[5] = new Vector3(-outer, 0f, -outer);
- vertices[6] = new Vector3(-outer, 0f, outer);
- vertices[7] = new Vector3(outer, 0f, outer);
-
- return vertices;
- }
- return null;
- }
-
- /// <summary>
- /// The GetPlayAreaBorderThickness returns the thickness of the drawn border for the given play area.
- /// </summary>
- /// <returns>The thickness of the drawn border.</returns>
- public override float GetPlayAreaBorderThickness()
- {
- return thickness;
- }
-
- /// <summary>
- /// The IsPlayAreaSizeCalibrated method returns whether the given play area size has been auto calibrated by external sensors.
- /// </summary>
- /// <returns>Returns true if the play area size has been auto calibrated and set by external sensors.</returns>
- public override bool IsPlayAreaSizeCalibrated()
- {
- return true;
- }
-
- /// <summary>
- /// The GetDrawAtRuntime method returns whether the given play area drawn border is being displayed.
- /// </summary>
- /// <returns>Returns true if the drawn border is being displayed.</returns>
- public override bool GetDrawAtRuntime()
- {
- return false;
- }
-
- /// <summary>
- /// The SetDrawAtRuntime method sets whether the given play area drawn border should be displayed at runtime.
- /// </summary>
- /// <param name="value">The state of whether the drawn border should be displayed or not.</param>
- public override void SetDrawAtRuntime(bool value)
- {
- }
- #endif
- }
- }
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