Joshua Reason ebaeacfc4b | 4 years ago | |
---|---|---|
.. | ||
Resources | 4 years ago | |
README.md | 4 years ago | |
README.md.meta | 4 years ago | |
Resources.meta | 4 years ago | |
SDK_HyperealVRBoundaries.cs | 4 years ago | |
SDK_HyperealVRBoundaries.cs.meta | 4 years ago | |
SDK_HyperealVRController.cs | 4 years ago | |
SDK_HyperealVRController.cs.meta | 4 years ago | |
SDK_HyperealVRDefines.cs | 4 years ago | |
SDK_HyperealVRDefines.cs.meta | 4 years ago | |
SDK_HyperealVRHeadset.cs | 4 years ago | |
SDK_HyperealVRHeadset.cs.meta | 4 years ago | |
SDK_HyperealVRSystem.cs | 4 years ago | |
SDK_HyperealVRSystem.cs.meta | 4 years ago |
.unitypackage
.HyperealVRMain
prefab into the scene. OR
HyperealVRMain
.Camera
under HyperealVRMain
.HyCamera
script onto Camera
and click Expand
.HyTrackObjRig
under Camera(origin)
and then create two gameobjects named Left Controller
and Right Controller
under it.HyTrackObjRig
to HyTrackObjRig
and assign Left/Right Controller
to corresponding field.HyTrackObj
and HyRenderModel
script to Left/Right Controller
. For Left/Right Controller
, set Device
field on the two scripts to Device_Controller 0/1
.
Names of gameobjects are placeholders, you can use your own.
VRTK_SDKSetup
onto HyperealVRMain
and choose Hypereal SDK
in SDK selection
field.Note:
- For some versions,
HyPointerLaser
script is attached on the controllers. Remove them before use.- Since we only have one button on each controller, we could not map all VRTK buttons.
- The menu button on the right controller is mapped to VRTK button-menu.
- The menu button on the left is mapped to button-two of VRTK.
- VRTK button-one has not been mapped to any button of the controller.
- Double clicking the menu button is reserved as system menu.
- Single clicking