// HyperealVR Boundaries|SDK_HyperealVR|005 namespace VRTK { #if VRTK_DEFINE_SDK_HYPEREALVR using UnityEngine; using Hypereal; #endif /// /// The HyperealVR Boundaries SDK script provides a bridge to the HyperealVR SDK play area. /// [SDK_Description(typeof(SDK_HyperealVRSystem))] public class SDK_HyperealVRBoundaries #if VRTK_DEFINE_SDK_HYPEREALVR : SDK_BaseBoundaries #else : SDK_FallbackBoundaries #endif { #if VRTK_DEFINE_SDK_HYPEREALVR protected HyRender cachedHyperealVRPlayArea; private const float thickness = 0.1f; /// /// The InitBoundaries method is run on start of scene and can be used to initialse anything on game start. /// public override void InitBoundaries() { } /// /// The GetPlayArea method returns the Transform of the object that is used to represent the play area in the scene. /// /// A transform of the object representing the play area in the scene. public override Transform GetPlayArea() { cachedPlayArea = GetSDKManagerPlayArea(); if (cachedPlayArea == null) { GameObject myHeadGO = VRTK_SharedMethods.FindEvenInactiveGameObject(null, true); cachedPlayArea = (myHeadGO != null ? myHeadGO.transform.parent : null); } return cachedPlayArea; } /// /// The GetPlayAreaVertices method returns the points of the play area boundaries. /// /// A Vector3 array of the points in the scene that represent the play area boundaries. public override Vector3[] GetPlayAreaVertices() { int count = 0; HyperealApi.GetPlayAreaVertexCount(ref count); if (count > 0) { float outer = 1f; float inner = outer - thickness; Vector3[] vertices = new Vector3[8]; vertices[0] = new Vector3(inner, 0f, -inner); vertices[1] = new Vector3(-inner, 0f, -inner); vertices[2] = new Vector3(-inner, 0f, inner); vertices[3] = new Vector3(inner, 0f, inner); vertices[4] = new Vector3(outer, 0f, -outer); vertices[5] = new Vector3(-outer, 0f, -outer); vertices[6] = new Vector3(-outer, 0f, outer); vertices[7] = new Vector3(outer, 0f, outer); return vertices; } return null; } /// /// The GetPlayAreaBorderThickness returns the thickness of the drawn border for the given play area. /// /// The thickness of the drawn border. public override float GetPlayAreaBorderThickness() { return thickness; } /// /// The IsPlayAreaSizeCalibrated method returns whether the given play area size has been auto calibrated by external sensors. /// /// Returns true if the play area size has been auto calibrated and set by external sensors. public override bool IsPlayAreaSizeCalibrated() { return true; } /// /// The GetDrawAtRuntime method returns whether the given play area drawn border is being displayed. /// /// Returns true if the drawn border is being displayed. public override bool GetDrawAtRuntime() { return false; } /// /// The SetDrawAtRuntime method sets whether the given play area drawn border should be displayed at runtime. /// /// The state of whether the drawn border should be displayed or not. public override void SetDrawAtRuntime(bool value) { } #endif } }