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- # Daydream *(experimental)*
-
- ## Instructions for using Daydream
-
- * Open a new or existing project in Unity that offers Daydream integration.
- * Download the [Google VR SDK](https://developers.google.com/vr/unity/download) from the Google developer website.
- * Import the `.unitypackage`.
- * Switch the build settings in `File > Build Settings...` to `Android`.
- * In `Edit > Project Settings > Player` set the following:
- * API Level to `Nougat`.
- * Bundle Identifier and other settings for use with Android.
- * In the `Hierarchy` window, create a new empty GameObject named `DaydreamCameraRig`.
- * Add the following as children of `DaydreamCameraRig`:
- * A new `Camera`.
- * The `GvrControllerPointer` prefab from `GoogleVR/Prefabs/UI`.
- * The `GvrControllerMain` prefab from `GoogleVR/Prefabs/Controller`.
- * The `GvrViewerMain` prefab from `GoogleVR/Prefabs` (enables the view in editor play mode).
- * Disable Daydream's native pointer tools by removing or disabling `DaydreamCameraRig/GvrControllerPointer/Laser`.
- * Follow the initial steps above by adding the `DaydreamCameraRig` object as a child of the SDK Setup GameObject.
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- > Note: Daydream supports only one controller, the left scripting alias controller of VRTK will not be used.
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