# Daydream *(experimental)* ## Instructions for using Daydream * Open a new or existing project in Unity that offers Daydream integration. * Download the [Google VR SDK](https://developers.google.com/vr/unity/download) from the Google developer website. * Import the `.unitypackage`. * Switch the build settings in `File > Build Settings...` to `Android`. * In `Edit > Project Settings > Player` set the following: * API Level to `Nougat`. * Bundle Identifier and other settings for use with Android. * In the `Hierarchy` window, create a new empty GameObject named `DaydreamCameraRig`. * Add the following as children of `DaydreamCameraRig`: * A new `Camera`. * The `GvrControllerPointer` prefab from `GoogleVR/Prefabs/UI`. * The `GvrControllerMain` prefab from `GoogleVR/Prefabs/Controller`. * The `GvrViewerMain` prefab from `GoogleVR/Prefabs` (enables the view in editor play mode). * Disable Daydream's native pointer tools by removing or disabling `DaydreamCameraRig/GvrControllerPointer/Laser`. * Follow the initial steps above by adding the `DaydreamCameraRig` object as a child of the SDK Setup GameObject. > Note: Daydream supports only one controller, the left scripting alias controller of VRTK will not be used.