Joshua Reason ebaeacfc4b | 4 years ago | |
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.. | ||
ABOUT.md | 4 years ago | |
ABOUT.md.meta | 4 years ago | |
DaydreamReach.cs | 4 years ago | |
DaydreamReach.cs.meta | 4 years ago | |
README.md | 4 years ago | |
README.md.meta | 4 years ago | |
SDK_DaydreamBoundaries.cs | 4 years ago | |
SDK_DaydreamBoundaries.cs.meta | 4 years ago | |
SDK_DaydreamController.cs | 4 years ago | |
SDK_DaydreamController.cs.meta | 4 years ago | |
SDK_DaydreamDefines.cs | 4 years ago | |
SDK_DaydreamDefines.cs.meta | 4 years ago | |
SDK_DaydreamHeadset.cs | 4 years ago | |
SDK_DaydreamHeadset.cs.meta | 4 years ago | |
SDK_DaydreamSystem.cs | 4 years ago | |
SDK_DaydreamSystem.cs.meta | 4 years ago |
.unitypackage
.File > Build Settings...
to Android
.Edit > Project Settings > Player
set the following:
Nougat
.Hierarchy
window, create a new empty GameObject named DaydreamCameraRig
.DaydreamCameraRig
:
Camera
.GvrControllerPointer
prefab from GoogleVR/Prefabs/UI
.GvrControllerMain
prefab from GoogleVR/Prefabs/Controller
.GvrViewerMain
prefab from GoogleVR/Prefabs
(enables the view in editor play mode).DaydreamCameraRig/GvrControllerPointer/Laser
.DaydreamCameraRig
object as a child of the SDK Setup GameObject.Note: Daydream supports only one controller, the left scripting alias controller of VRTK will not be used.