using System;
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using UnityEngine;
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namespace UnityStandardAssets.Effects
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{
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public class ParticleSystemMultiplier : MonoBehaviour
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{
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// a simple script to scale the size, speed and lifetime of a particle system
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public float multiplier = 1;
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private void Start()
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{
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var systems = GetComponentsInChildren<ParticleSystem>();
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foreach (ParticleSystem system in systems)
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{
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system.startSize *= multiplier;
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system.startSpeed *= multiplier;
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system.startLifetime *= Mathf.Lerp(multiplier, 1, 0.5f);
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system.Clear();
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system.Play();
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}
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}
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}
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}
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