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using System;
using UnityEngine;
namespace UnityStandardAssets.Effects
{
public class ParticleSystemMultiplier : MonoBehaviour
{
// a simple script to scale the size, speed and lifetime of a particle system
public float multiplier = 1;
private void Start()
{
var systems = GetComponentsInChildren<ParticleSystem>();
foreach (ParticleSystem system in systems)
{
system.startSize *= multiplier;
system.startSpeed *= multiplier;
system.startLifetime *= Mathf.Lerp(multiplier, 1, 0.5f);
system.Clear();
system.Play();
}
}
}
}