using System; using UnityEngine; namespace UnityStandardAssets.Effects { public class ParticleSystemMultiplier : MonoBehaviour { // a simple script to scale the size, speed and lifetime of a particle system public float multiplier = 1; private void Start() { var systems = GetComponentsInChildren(); foreach (ParticleSystem system in systems) { system.startSize *= multiplier; system.startSpeed *= multiplier; system.startLifetime *= Mathf.Lerp(multiplier, 1, 0.5f); system.Clear(); system.Play(); } } } }