+ Particle: Objective aura
+ GUI Image: Follow-Active sprite
+ New tag: "sand" (for the terrain for recognizing sand ground***)
CHANGED:
> Few changes to PlayerSound script
NOTE***
> Still currently working on getting different-ground sound script to work.
==========
+ Tutorial sign object
+ Tutorial sign textures
+ Temporary texture - Push Brother
+ Temp Fence model & texture (Unity Asset Store package)
==========
CHANGED:
==========
> Pull-Brother temporarily using place-holder texture
(Final UVs can't be applied until final character model with animation is imported)
> Slight tweaks to terrain (Textures and terrain heights)
> Added extra invisible walls near temp-fence area
> Placed a large pipe near the 2nd tutorial crate to avoid it being pushed
(Crate must be pulled to corner space to proceed to scaffold area)
> Placed 2 x movable objects near the temp-fence area.