@ -3,6 +3,8 @@ using System.Collections;
public class PlayerSounds : MonoBehaviour {
public GameObject PlayerObject ;
private AudioSource source ;
private float volLowRange = 0.5f ; // Volume Low Range
private float volHighRange = 1.0f ; // Volume High Range
@ -10,11 +12,11 @@ public class PlayerSounds : MonoBehaviour {
private float pitchHighRange = 1.5f ; // Pitch High Range
private float pitchDefault = 1.0f ; // Pitch Default Value
// AUDIO CLIPS
// All sound effects are listed here.
public AudioClip sfxFootstep ;
public AudioClip sfxFootSand ;
public AudioClip sfxFootFloor ;
public AudioClip sfxTEST ;
public AudioClip sfxSwitch ;
public AudioClip sfxPickUp ;
@ -34,12 +36,18 @@ public class PlayerSounds : MonoBehaviour {
void PlayFootstep ( ) {
float volRandom = Random . Range ( volLowRange , volHighRange ) ;
// SAND GROUND
source . pitch = Random . Range ( pitchLowRange , pitchHighRange ) ;
source . PlayOneShot ( sfxFootstep , volRandom ) ;
source . PlayOneShot ( sfxFootSand , volRandom ) ;
}
public void PlayTest ( ) {
float volRandom = Random . Range ( volLowRange , volHighRange ) ;