+ Background Terrain (behind the scaffolds)
+ GUI Icons: Pull & Push
+ GUI Animations: Pull & Push (needs to be used in scripts via Swap-character function)
+ Texture: Mine cart
+ Texture: Concrete
+ Texture: Rust (for crane)
+ Texture: Building
+ Texture: Metal (2 x variants)
+ Terrain Texture: Cracked Sand
+ Skybox: "Junk Sky" (Purple)
+ Texture: Ben's metal object textures (color still not changed as requested)
+ Added stair path near the edge of the scaffold
CHANGED:
> All objects have their textures (movable object textures still need changes)
> Seperated Pully system into two FBX objects: Pully Platform and Pully Extension
> Re-positioned some of the tutorial signs
> Changed the tutorial sign for Pull/Push. It no longer shows the LT button.
> Placed some fences on the building to prevent "flying-platform" exploits.
> Placed several invisible walls next to the above mentioned fences.
REMOVED:
- Redundant placeholder textures for characters and objects
- Several metal beams that were placed in the mine carts
- Static mine carts before the fence (replaced by "Mine Cart Movable" prefab)
- Old Pully System FBX (was not unwrapped before)
==========
+ Tutorial sign object
+ Tutorial sign textures
+ Temporary texture - Push Brother
+ Temp Fence model & texture (Unity Asset Store package)
==========
CHANGED:
==========
> Pull-Brother temporarily using place-holder texture
(Final UVs can't be applied until final character model with animation is imported)
> Slight tweaks to terrain (Textures and terrain heights)
> Added extra invisible walls near temp-fence area
> Placed a large pipe near the 2nd tutorial crate to avoid it being pushed
(Crate must be pulled to corner space to proceed to scaffold area)
> Placed 2 x movable objects near the temp-fence area.