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ADDED:
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+ Tutorial puzzle (AKA GIF Puzzle) has been built.
+ New terrain added (work in progress).
+ "Resource Bay" objects (for Lift Puzzle) have been placed behind the Scaffold inner building.
+ Several interactable objects have been placed around the scaffold area.
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CHANGED:
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> Players 1 & 2 have been re-positioned to the front of the tutorial puzzle.
> The object "Resource Bay" now uses 3 x box colliders instead of the custom mesh.
(Custom mesh was in fact less that 256 vertices, but Unity still rejected it).
> Reduced the Lighting feature "Ambient Intensity" from 1 to 0.62.
> Temporarily disabled two Lighting features to stop unnecessary rendering:
1. Precomputed Realtime GI
2. Baked GI
The above features can be enabled via Windows > Lighting > Scene Tab
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WORK-IN-PROGRESS:
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- Still need to place more prop objects for visual aesthetics.
(Please give an update on FPS numbers to see if new scaffolds and terrain have a huge effect on frame rate)
(Personally, my PC still ran at 60 FPS)