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2ND COMMIT (1.9.15)

==========
ADDED:
==========
+ Tutorial puzzle (AKA GIF Puzzle) has been built.
+ New terrain added (work in progress).
+ "Resource Bay" objects (for Lift Puzzle) have been placed behind the Scaffold inner building.
+ Several interactable objects have been placed around the scaffold area.

==========
CHANGED:
==========
> Players 1 & 2 have been re-positioned to the front of the tutorial puzzle.

> The object "Resource Bay" now uses 3 x box colliders instead of the custom mesh.
  (Custom mesh was in fact less that 256 vertices, but Unity still rejected it).

> Reduced the Lighting feature "Ambient Intensity" from 1 to 0.62.

> Temporarily disabled two Lighting features to stop unnecessary rendering:
  1. Precomputed Realtime GI
  2. Baked GI

  The above features can be enabled via Windows > Lighting > Scene Tab

=================
WORK-IN-PROGRESS:
=================
- Still need to place more prop objects for visual aesthetics.
 (Please give an update on FPS numbers to see if new scaffolds and terrain have a huge effect on frame rate)
 (Personally, my PC still ran at 60 FPS)
master
Simon Tran 9 years ago
parent
commit
3d0d50ed22
24 changed files with 60 additions and 7 deletions
  1. +10
    -1
      unity_Project/Assets/0bjects/Custom Meshes/README_Custom_Meshes.txt
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      unity_Project/Assets/0bjects/obj_plane.fbx
  3. +3
    -3
      unity_Project/Assets/0bjects/obj_plane.fbx.meta
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      unity_Project/Assets/0bjects/obj_safety_pole.fbx
  5. BIN
      unity_Project/Assets/Materials/Purple.mat
  6. BIN
      unity_Project/Assets/New Terrain.asset
  7. +5
    -1
      unity_Project/Assets/New Terrain.asset.meta
  8. BIN
      unity_Project/Assets/_Scenes/MainLevel.unity
  9. BIN
      unity_Project/Assets/prefabs/Cargo Box Closed.prefab
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      unity_Project/Assets/prefabs/Metal Beam.prefab
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    -2
      unity_Project/Assets/prefabs/Metal Beam.prefab.meta
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      unity_Project/Assets/prefabs/Metal Frame.prefab
  13. +8
    -0
      unity_Project/Assets/prefabs/Metal Frame.prefab.meta
  14. BIN
      unity_Project/Assets/prefabs/Mine Cart.prefab
  15. +8
    -0
      unity_Project/Assets/prefabs/Mine Cart.prefab.meta
  16. BIN
      unity_Project/Assets/prefabs/Pipe Small.prefab
  17. +8
    -0
      unity_Project/Assets/prefabs/Pipe Small.prefab.meta
  18. BIN
      unity_Project/Assets/prefabs/Resource Bay Moveable.prefab
  19. +8
    -0
      unity_Project/Assets/prefabs/Resource Bay Moveable.prefab.meta
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      unity_Project/Assets/prefabs/Scaffold Stack.prefab
  21. BIN
      unity_Project/Assets/prefabs/Silo.prefab
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      unity_Project/Assets/prefabs/Small Crate.prefab
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    -0
      unity_Project/Assets/prefabs/Small Crate.prefab.meta
  24. BIN
      unity_Project/Assets/prefabs/scaffold.prefab

+ 10
- 1
unity_Project/Assets/0bjects/Custom Meshes/README_Custom_Meshes.txt View File

@ -1,7 +1,7 @@
======================================
PROJECT JUNKER
======================================
TEXT FILE LAST UPDATE: 31.8.2015
TEXT FILE LAST UPDATE: 1.9.2015
==========================================================================
@ -14,6 +14,15 @@ TEXT FILE LAST UPDATE: 31.8.2015
> ***ONLY use a custom mesh WHERE NECESSARY. If an object will be used simplistically,
an appropriate mesh should be assigned in Unity (e.g. Box Collider)
> Due to Unity 5's changes, any mesh with vertices greater than 256 will not work.
YOU MUST either reduce the number of vertices in a mesh OR cut the mesh into
several parts then parent those parts to empty childs in Unity.
Refer to this YouTube link for more details:
https://www.youtube.com/watch?v=YJD05OFhyh8
> All customn meshes must be exported as a .FBX file.
> All custom meshes must be placed in the "Custom Meshes" folder.

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unity_Project/Assets/0bjects/obj_plane.fbx View File


unity_Project/Assets/0bjects/obj_safety_pole.fbx.meta → unity_Project/Assets/0bjects/obj_plane.fbx.meta View File

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@ -9,7 +9,7 @@ ModelImporter:
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2300000: //RootNode
3300000: //RootNode
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4300000: pPlane1
9500000: //RootNode
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unity_Project/Assets/New Terrain.asset View File


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unity_Project/Assets/_Scenes/MainLevel.unity View File


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unity_Project/Assets/prefabs/Cargo Box Closed.prefab View File


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unity_Project/Assets/prefabs/pipe_large1.prefab → unity_Project/Assets/prefabs/Metal Beam.prefab View File


unity_Project/Assets/prefabs/pipe_large1.prefab.meta → unity_Project/Assets/prefabs/Metal Beam.prefab.meta View File

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unity_Project/Assets/prefabs/Mine Cart.prefab View File


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unity_Project/Assets/prefabs/Pipe Small.prefab View File


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@ -0,0 +1,8 @@
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unity_Project/Assets/prefabs/Resource Bay Moveable.prefab View File


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unity_Project/Assets/prefabs/Scaffold Stack.prefab View File


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