==========
+ Tutorial sign object
+ Tutorial sign textures
+ Temporary texture - Push Brother
+ Temp Fence model & texture (Unity Asset Store package)
==========
CHANGED:
==========
> Pull-Brother temporarily using place-holder texture
(Final UVs can't be applied until final character model with animation is imported)
> Slight tweaks to terrain (Textures and terrain heights)
> Added extra invisible walls near temp-fence area
> Placed a large pipe near the 2nd tutorial crate to avoid it being pushed
(Crate must be pulled to corner space to proceed to scaffold area)
> Placed 2 x movable objects near the temp-fence area.
==========
ADDED:
==========
+ Tutorial puzzle (AKA GIF Puzzle) has been built.
+ New terrain added (work in progress).
+ "Resource Bay" objects (for Lift Puzzle) have been placed behind the Scaffold inner building.
+ Several interactable objects have been placed around the scaffold area.
==========
CHANGED:
==========
> Players 1 & 2 have been re-positioned to the front of the tutorial puzzle.
> The object "Resource Bay" now uses 3 x box colliders instead of the custom mesh.
(Custom mesh was in fact less that 256 vertices, but Unity still rejected it).
> Reduced the Lighting feature "Ambient Intensity" from 1 to 0.62.
> Temporarily disabled two Lighting features to stop unnecessary rendering:
1. Precomputed Realtime GI
2. Baked GI
The above features can be enabled via Windows > Lighting > Scene Tab
=================
WORK-IN-PROGRESS:
=================
- Still need to place more prop objects for visual aesthetics.
(Please give an update on FPS numbers to see if new scaffolds and terrain have a huge effect on frame rate)
(Personally, my PC still ran at 60 FPS)