+ Background Terrain (behind the scaffolds)
+ GUI Icons: Pull & Push
+ GUI Animations: Pull & Push (needs to be used in scripts via Swap-character function)
+ Texture: Mine cart
+ Texture: Concrete
+ Texture: Rust (for crane)
+ Texture: Building
+ Texture: Metal (2 x variants)
+ Terrain Texture: Cracked Sand
+ Skybox: "Junk Sky" (Purple)
+ Texture: Ben's metal object textures (color still not changed as requested)
+ Added stair path near the edge of the scaffold
CHANGED:
> All objects have their textures (movable object textures still need changes)
> Seperated Pully system into two FBX objects: Pully Platform and Pully Extension
> Re-positioned some of the tutorial signs
> Changed the tutorial sign for Pull/Push. It no longer shows the LT button.
> Placed some fences on the building to prevent "flying-platform" exploits.
> Placed several invisible walls next to the above mentioned fences.
REMOVED:
- Redundant placeholder textures for characters and objects
- Several metal beams that were placed in the mine carts
- Static mine carts before the fence (replaced by "Mine Cart Movable" prefab)
- Old Pully System FBX (was not unwrapped before)
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+ Backtracking path for enemy robot puzzle
+ Terrain Textures (1 x cliff, 3 x sand)
+ Invisible walls surrounding the terrain.
+ Several toon materials for various objects with color placeholders.
==========
CHANGED:
==========
> Terrain has been painted with textures (work-in-progress).
> Most objects now have toon material (Proper textures work-in-progress).
> Player 1 (Pull) is temporarily using the character model with cel-shaded texture.
> Player 2 (Push) is temporarily using the character model with simple blue toon material.
> Both players' cubes have been disabled.
> Both players' capsule collider shape have been readjusted.
> Easter egg changed (?!).
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KNOWN ISSUES:
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- Toon-shaded objects ignore objects that are meant to cast shadows & block the global sun.
(E.g. If the player is behind a box, the sun will still radiate on their back)
- Player movement and jump are still too fast and floaty respectively.
(Older scripts may still be in effect).
- Character models are slightly misaligned slightly towards the left of the camera view
(Appears sort of like over-the-shoulder view. Intentional?).