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- using UnityEngine;
- using System.Collections;
-
- public class CDscript : MonoBehaviour {
-
- public bool pause = true;
- public float startCount = 5.0f;
- public GameObject num1;
- public GameObject num2;
- public GameObject num3;
- public GameObject num4;
- public GameObject num5;
- // Use this for initialization
- void Start () {
- pause = true;
- }
-
- // Update is called once per frame
- void Update () {
- if (pause){
- startCount -= Time.unscaledDeltaTime;
- Time.timeScale = 0;
- Debug.Log ("cd");
- }
- if (startCount >=4.0f && startCount <= 4.9f){
- num5.SetActive(true);
- num4.SetActive(false);
- num3.SetActive(false);
- num2.SetActive(false);
- num1.SetActive(false);
- }
- if (startCount >=3.0f && startCount <= 3.9f){
- num5.SetActive(false);
- num4.SetActive(true);
- num3.SetActive(false);
- num2.SetActive(false);
- num1.SetActive(false);
- }
- if (startCount >=2.0f && startCount <= 2.9f){
- num5.SetActive(false);
- num4.SetActive(false);
- num3.SetActive(true);
- num2.SetActive(false);
- num1.SetActive(false);
- }
- if (startCount >=1.0f && startCount <= 1.9f){
- num5.SetActive(false);
- num4.SetActive(false);
- num3.SetActive(false);
- num2.SetActive(true);
- num1.SetActive(false);
- }
- if (startCount >=0.0f && startCount <= 0.9f){
- num5.SetActive(false);
- num4.SetActive(false);
- num3.SetActive(false);
- num2.SetActive(false);
- num1.SetActive(true);
- }
-
- if (startCount <=0){
- num5.SetActive(false);
- num4.SetActive(false);
- num3.SetActive(false);
- num2.SetActive(false);
- num1.SetActive(false);
- pause = false;
- Time.timeScale = 1;
- startCount = startCount + 5.0f;
- }
- }
- }
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