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using UnityEngine; | |||
using System.Collections; | |||
public class flameColor : MonoBehaviour { | |||
public playerController player1; | |||
public playerController player2; | |||
public playerController player3; | |||
public playerController player4; | |||
private int playerLeader; | |||
private int topscore; | |||
// Use this for initialization | |||
void Start () { | |||
} | |||
// Update is called once per frame | |||
void Update () { | |||
playerLeader = 1; | |||
topscore = player1.score; | |||
if (player2.score > topscore) { | |||
playerLeader = 2; | |||
topscore = player2.score; | |||
} | |||
if (player3.score > topscore) { | |||
playerLeader = 3; | |||
topscore = player3.score; | |||
} | |||
if (player4.score > topscore) { | |||
playerLeader = 4; | |||
topscore = player4.score; | |||
} | |||
if (playerLeader == 1){ | |||
gameObject.GetComponent<ParticleSystem>().startColor = new Color(0, 255, 255); | |||
} | |||
if (playerLeader == 2){ | |||
gameObject.GetComponent<ParticleSystem>().startColor = new Color(255, 255, 0); | |||
} | |||
if (playerLeader == 3){ | |||
gameObject.GetComponent<ParticleSystem>().startColor = new Color(255, 0, 255); | |||
} | |||
if (playerLeader == 4){ | |||
gameObject.GetComponent<ParticleSystem>().startColor = new Color(0, 255, 0); | |||
} | |||
} | |||
} |
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