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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class LogicCollectable_Multiplayer : Collectable
- {
- [SerializeField]
- public Inventory.Data Collectable;
-
- public override void OnCollect (Character character)
- {
- character.Inventory.Add(Collectable);
-
- Destroy (gameObject);
-
- //reference to client to send the message to the mobile of what block it picked up
- }
-
-
- }
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