Browse Source

EOD thursday class

master
Claire Peta 5 years ago
parent
commit
6df4a62656
23 changed files with 582 additions and 626 deletions
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  15. +64
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  16. +18
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  17. +3
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Assets/Scenes/MainMenu Server.unity View File

@ -38,7 +38,7 @@ RenderSettings:
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m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641258, b: 0.5748172, a: 1}
m_IndirectSpecularColor: {r: 0.4465785, g: 0.49641222, b: 0.57481694, a: 1}
m_UseRadianceAmbientProbe: 0
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LightmapSettings:
@ -1281,7 +1281,7 @@ GameObject:
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@ -1921,11 +1921,11 @@ MonoBehaviour:
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@ -2953,11 +2953,11 @@ MonoBehaviour:
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+ 64
- 10
Assets/Scenes/Scoreboards.unity View File

@ -38,7 +38,7 @@ RenderSettings:
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m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641258, b: 0.5748172, a: 1}
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@ -146,17 +146,17 @@ MonoBehaviour:
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levelScoreboard: {fileID: 0}
levelScoreboard: {fileID: 1703320150}
players:
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mainscoreboard: {fileID: 103817391}
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Assets/Scenes/TuteLevelFour.unity View File

@ -38,7 +38,7 @@ RenderSettings:
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+ 3
- 0
Assets/Scripts/Collectables/LogicCollectable_Multiplayer.cs View File

@ -9,8 +9,11 @@ public class LogicCollectable_Multiplayer : Collectable
public override void OnCollect (Character character)
{
character.Inventory.Add(Collectable);
Destroy (gameObject);
//reference to client to send the message to the mobile of what block it picked up
}

+ 8
- 5
Assets/Scripts/GameMode/GameMode.cs View File

@ -21,6 +21,8 @@ public abstract class GameMode : ScriptableObject
public Action RoundEndEvent;
public Action OnGameOverEvent;
private List<float> gameTimes;
protected abstract void OnGameStart(PlayerData[] allPlayers);
@ -51,15 +53,16 @@ public abstract class GameMode : ScriptableObject
public float GetRoundTime()
{
float retVal = RoundTimes[0];
if (RoundTimes.Count > 1)
RoundTimes.RemoveAt(0);
return RoundTimes[0];
float retVal = gameTimes[0];
if (gameTimes.Count > 1)
gameTimes.RemoveAt(0);
return retVal;
}
public void GameStart(PlayerData[] allPlayers)
{
gameTimes = new List<float>(RoundTimes);
if (!String.IsNullOrEmpty(GameModeScene))
UnityEngine.SceneManagement.SceneManager.LoadScene(GameModeScene,UnityEngine.SceneManagement.LoadSceneMode.Additive);

+ 0
- 8
Assets/Scripts/LogicBlocks.meta View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 8936b441d7647f74884c94f97bfb8931
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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+ 4
- 3
Assets/Scripts/Managers/GameManager.cs View File

@ -96,7 +96,8 @@ public class GameManager : MonoBehaviour
{
gamemode.RoundStart(playerArray.ToArray());
LogicProtocols.FloatMsg RoundTime = new LogicProtocols.FloatMsg( gamemode.GetRoundTime());
bspawn.getPlayerScores();
bspawn.getPlayerLocations();
playerArray.ForEach(p => p.client.conn.Send(LogicProtocols.SendRoundTime, RoundTime));
}
@ -112,7 +113,7 @@ public class GameManager : MonoBehaviour
{
if (player.blockReader.CurrentBlock != null && !player.blockReader.CurrentBlock.hasBeenRemoved)
{
Debug.Log("used Block: " + player.blockReader.CurrentBlock.name);
//Debug.Log("used Block: " + player.blockReader.CurrentBlock.name);
player.client.Inventory.Remove(player.blockReader.CurrentBlock);
player.blockReader.CurrentBlock.hasBeenRemoved = true;
}
@ -148,7 +149,7 @@ public class GameManager : MonoBehaviour
}
Debug.Log("Finished Moving");
bspawn.getPlayerLocations();
StartRound();
}

+ 1
- 1
Assets/Scripts/Networking/Server/ClientList.cs View File

@ -195,7 +195,7 @@ namespace Networking.Server
public void SendInventory()
{
Debug.Log("Sending inventory");
//Debug.Log("Sending inventory");
conn.SendByChannel(LogicProtocols.SendInventory, new LogicProtocols.InventoryMsg(Inventory), TransportConfigure.ReliableFragmented);
}

+ 5
- 3
Assets/Scripts/blockSpawn.cs View File

@ -17,7 +17,7 @@ public class blockSpawn : MonoBehaviour
bool spawned = false;
// Start is called before the first frame update
void Start()
void Awake()
{
ConnectedClients = clientDataList.ConnectedClients;
SpawnBlocks = FindObjectsOfType<Block>().Where(p => p.is_Walkable).ToArray();
@ -37,11 +37,13 @@ public class blockSpawn : MonoBehaviour
{
GameObject prefab = Resources.Load("Logic Block") as GameObject;
GameObject block = Instantiate(prefab);
int number = (int)Random.Range(1.0f, spawnLogicList.Length);
block.GetComponent<LogicCollectable_Multiplayer>().Collectable.element = spawnLogicList[number].element;
block.GetComponent<LogicCollectable_Multiplayer>().Collectable.Count = spawnLogicList[number].Count;
block.transform.position = spawnposition;
spawned = true;
Debug.Log("Instantiated new logic block: " + spawnLogicList[number].element + " at position: " + block.transform.position);
spawned = true;
break;
}
}
@ -55,8 +57,8 @@ public class blockSpawn : MonoBehaviour
public void getPlayerLocations()
{
Vector3 spawnposition = new Vector3(0, 1, 0);
Vector2 playerOne = new Vector2(ConnectedClients[0].playerCharacter.CurrentBlock.VisualPosition.x, ConnectedClients[0].playerCharacter.CurrentBlock.VisualPosition.z);
Vector2 playerTwo = new Vector2(ConnectedClients[1].playerCharacter.CurrentBlock.VisualPosition.x, ConnectedClients[1].playerCharacter.CurrentBlock.VisualPosition.z);
Vector2 playerOne = new Vector2(ConnectedClients[0].playerCharacter.CurrentBlock.VisualPosition.x, ConnectedClients[0].playerCharacter.CurrentBlock.VisualPosition.z);
//x
if (playerOne.x > playerTwo.x)
{

+ 2
- 2
ProjectSettings/EditorBuildSettings.asset View File

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size 1650

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