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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LogicCollectable_Multiplayer : Collectable
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{
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[SerializeField]
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public Inventory.Data Collectable;
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public override void OnCollect (Character character)
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{
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character.Inventory.Add(Collectable);
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Destroy (gameObject);
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//reference to client to send the message to the mobile of what block it picked up
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}
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}
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