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423 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LogicCollectable_Multiplayer : Collectable
{
[SerializeField]
public Inventory.Data Collectable;
public override void OnCollect (Character character)
{
character.Inventory.Add(Collectable);
Destroy (gameObject);
//reference to client to send the message to the mobile of what block it picked up
}
}