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JoshuaReason c55b13be62 start working on Derived block for water. 5 years ago
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Character Connected cLients are visible to all other clients + Login UI updates 5 years ago
Collectables Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image) 5 years ago
GameMode Merge remote-tracking branch 'origin/master' into Josh_Dev_branch 5 years ago
LevelBlocks start working on Derived block for water. 5 years ago
Logic Merge remote-tracking branch 'origin/master' into Josh_Dev_branch 5 years ago
Managers Added an 8-player starting area. Changed player-spawning slightly: instead of skipping index 0 for odd numbers of players, each starting pen section starts with no squares marked isSpawnable, and lists of squares to mark as spawnable on instantiation depending on the number of players. RacetrackGameMode.cs is currently hardcoded to call the map initialiser with five players, until I can figure out how to get the number of connected players when OnPreGameStart is called. 5 years ago
Map Generation Added an 8-player starting area. Changed player-spawning slightly: instead of skipping index 0 for odd numbers of players, each starting pen section starts with no squares marked isSpawnable, and lists of squares to mark as spawnable on instantiation depending on the number of players. RacetrackGameMode.cs is currently hardcoded to call the map initialiser with five players, until I can figure out how to get the number of connected players when OnPreGameStart is called. 5 years ago
Networking Character lives displayed inplace of score, removed scenescore as not being used 5 years ago
Traps Started making htings more OO 5 years ago
Tutorial started Fix tutorial level pickup 5 years ago
UI Limit Connected Clients (Tested with 2 phones and laptop, laptop was kicked back to main connection screen) 5 years ago
Utility TrayUI Removing fixed 5 years ago
BlockInput.cs Got combined blocks moving faster than single blocks so that animate in the same amount of time + fixed bug where players were waiting for other players to finish an action 5 years ago
BlockInput.cs.meta -For Loop 5 years ago
Character.cs start working on Derived block for water. 5 years ago
Character.cs.meta -Edge detection 5 years ago
Character.meta Connected cLients are visible to all other clients + Login UI updates 5 years ago
Collectables.meta Made collectables work 5 years ago
ColourCollide.cs Changes during meeting @ rmit 5 years ago
ColourCollide.cs.meta fixed collection object shadow and rotating 5 years ago
EnableCameraDepthInForward.cs Fixed fog issue in mobile build 5 years ago
EnableCameraDepthInForward.cs.meta Fixed fog issue in mobile build 5 years ago
GameMode.meta removed testing scenes. 5 years ago
GlobalVariables.cs Added global variables for settings 5 years ago
GlobalVariables.cs.meta Added global variables for settings 5 years ago
InGameNotificaion.cs - Create simple Main Menu with setting options, tutorial option or multi player option 5 years ago
InGameNotificaion.cs.meta - Create simple Main Menu with setting options, tutorial option or multi player option 5 years ago
Inventory.cs Fixed some stuff + did a build 5 years ago
Inventory.cs.meta More UI work 5 years ago
KeyboardInput.cs start working on Derived block for water. 5 years ago
KeyboardInput.cs.meta -Edge detection 5 years ago
LevelBlocks.meta Started making htings more OO 5 years ago
Logic.meta Started implementing logic blocks 5 years ago
LogicBlocks.meta Rotation is now cleaner 5 years ago
MainMenuControllerClient.cs Fix alignment issues 5 years ago
MainMenuControllerClient.cs.meta Client login cant continue without name, colour and animal selected/entered 5 years ago
MainMenuControllerServer.cs Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene 5 years ago
MainMenuControllerServer.cs.meta Client login cant continue without name, colour and animal selected/entered 5 years ago
Managers.meta Started work on multiplayer manager; 5 years ago
Map Generation.meta Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
NetworkOutput.cs Added Kubikos world asset 5 years ago
NetworkOutput.cs.meta Can send list over network 5 years ago
Networking.meta Updated to take animation time 5 years ago
NewBlock.cs Fixed old port issue 5 years ago
NewBlock.cs.meta Fixed old port issue 5 years ago
PortalSetup.cs Character lives displayed inplace of score, removed scenescore as not being used 5 years ago
PortalSetup.cs.meta Portal colour change working with testing script 5 years ago
Traps.meta Work in Progress - Scripting up Traps 5 years ago
Tutorial.meta started Fix tutorial level pickup 5 years ago
UI.meta Started on Logic Trough UI 5 years ago
Utility.meta -Edge detection 5 years ago
animalSelection.cs Limit Connected Clients (Tested with 2 phones and laptop, laptop was kicked back to main connection screen) 5 years ago
animalSelection.cs.meta Fixed old port issue 5 years ago
blockSpawn.cs Character lives displayed inplace of score, removed scenescore as not being used 5 years ago
blockSpawn.cs.meta block spawn, change block to not walkable 5 years ago
portalTesting.cs Character lives displayed inplace of score, removed scenescore as not being used 5 years ago
portalTesting.cs.meta Portal colour change working with testing script 5 years ago
videoToUI.cs Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image) 5 years ago
videoToUI.cs.meta Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image) 5 years ago