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JoshuaReason
2406b82be7
Merge remote-tracking branch 'origin/master' into Josh_Dev_branch
# Conflicts: # Assets/Scenes/Menus/Lobby.unity # Assets/Scripts/Managers/GameManager.cs
5 years ago
..
Blocks
Merge remote-tracking branch 'origin/master' into Josh_Dev_branch
5 years ago
BlockReader.cs
Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
5 years ago
BlockReader.cs.meta
-Edge detection
5 years ago
Blocks.meta
Started implementing logic blocks
5 years ago