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ClairePeta 92b845258f Checked with single player for the collision with traps. 5 years ago
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Client Scenes Limited moves to four + added move*2 to starting blocks 5 years ago
GameMode Scenes Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
Levels Added unity scenes to LFS + cleaned up scene folder 5 years ago
Menus Pits & cannons added to racetrack. 5 years ago
Server Scenes Added unity scenes to LFS + cleaned up scene folder 5 years ago
SinglePlayer Levels Checked with single player for the collision with traps. 5 years ago
Client Scenes.meta Started on Lobby 5 years ago
GameMode Scenes.meta Started Gamemode rework 5 years ago
Levels.meta Added unity scenes to LFS + cleaned up scene folder 5 years ago
Menus.meta Added unity scenes to LFS + cleaned up scene folder 5 years ago
RaceTrack 2.unity Updated racetrack level. 5 years ago
RaceTrack 2.unity.meta Started a fixed racetrack level with a starting pen, walls, water, and pits. 5 years ago
RaceTrack 4-player alpha.unity Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
RaceTrack 4-player alpha.unity.meta New four-player racetrack level, running from x = -15 to x = 15. 5 years ago
RaceTrack.unity Started a fixed racetrack level with a starting pen, walls, water, and pits. 5 years ago
RaceTrack.unity.meta Started a fixed racetrack level with a starting pen, walls, water, and pits. 5 years ago
Server Scenes.meta Started on Lobby 5 years ago
SinglePlayer Levels.meta Added unity scenes to LFS + cleaned up scene folder 5 years ago
Trap Creation - Claire.unity Added boulder coroutine to raise and fall 2.0f 5 years ago
Trap Creation - Claire.unity.meta Animal colour hex fix 5 years ago
UI_TestScene.unity Added unity scenes to LFS + cleaned up scene folder 5 years ago
UI_TestScene.unity.meta Character moves automatically 5 years ago