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Character moves automatically

Josh_Dev_branch
JoshuaReason 5 years ago
parent
commit
a228060237
4 changed files with 312 additions and 2 deletions
  1. +23
    -0
      Assets/Prefabs/Character.prefab
  2. +265
    -0
      Assets/Scenes/UI_TestScene.unity
  3. +7
    -0
      Assets/Scenes/UI_TestScene.unity.meta
  4. +17
    -2
      Assets/Scripts/BlockInput.cs

+ 23
- 0
Assets/Prefabs/Character.prefab View File

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Assets/Scenes/UI_TestScene.unity View File

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Assets/Scenes/UI_TestScene.unity.meta View File

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+ 17
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Assets/Scripts/BlockInput.cs View File

@ -7,17 +7,32 @@ public class BlockInput : MonoBehaviour
public Character character;
public BlockReader blockReader;
public float waitTime;
public void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
if (Input.GetKeyDown(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Space))
ReadNext();
else if (Input.GetKeyDown(KeyCode.Space))
StartCoroutine(ReadRoutine(waitTime));
}
[ContextMenu ("Read Next")]
[ContextMenu("Read Next")]
public void ReadNext()
{
blockReader.Read(character);
}
public IEnumerator ReadRoutine(float waitTime)
{
while (!blockReader.Finished)
{
ReadNext();
yield return new WaitForSeconds(waitTime);
}
blockReader.Reset();
}
}

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