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s3607057 (Angus Niven) 465a8eb6b7 Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
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Client Scenes Limit Connected Clients (Tested with 2 phones and laptop, laptop was kicked back to main connection screen) 5 years ago
GameMode Scenes Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
Levels Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
Menus Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
Server Scenes Added unity scenes to LFS + cleaned up scene folder 5 years ago
SinglePlayer Levels Separated the traps that need to be called after each turn and then after each round in the traps script 5 years ago
Client Scenes.meta Started on Lobby 5 years ago
GameMode Scenes.meta Started Gamemode rework 5 years ago
Levels.meta Added unity scenes to LFS + cleaned up scene folder 5 years ago
Menus.meta Added unity scenes to LFS + cleaned up scene folder 5 years ago
RaceTrack 2.unity Updated racetrack level. 5 years ago
RaceTrack 2.unity.meta Started a fixed racetrack level with a starting pen, walls, water, and pits. 5 years ago
RaceTrack 4-player alpha.unity Separated the traps that need to be called after each turn and then after each round in the traps script 5 years ago
RaceTrack 4-player alpha.unity.meta New four-player racetrack level, running from x = -15 to x = 15. 5 years ago
RaceTrack.unity Started a fixed racetrack level with a starting pen, walls, water, and pits. 5 years ago
RaceTrack.unity.meta Started a fixed racetrack level with a starting pen, walls, water, and pits. 5 years ago
Server Scenes.meta Started on Lobby 5 years ago
SinglePlayer Levels.meta Added unity scenes to LFS + cleaned up scene folder 5 years ago
Trap Creation - Claire.unity Added boulder coroutine to raise and fall 2.0f 5 years ago
Trap Creation - Claire.unity.meta Animal colour hex fix 5 years ago
UI_TestScene.unity Added unity scenes to LFS + cleaned up scene folder 5 years ago
UI_TestScene.unity.meta Character moves automatically 5 years ago