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Character
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Connected cLients are visible to all other clients + Login UI updates
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5 years ago |
Collectables
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Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
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5 years ago |
GameMode
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Fix the spawning getting the right pen at the start of the game
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5 years ago |
Logic
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Fixed the diagonal left and right block so character jumps diagonally
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5 years ago |
Managers
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Had the remove lives in the } instead of outside :S tested and confirmed
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5 years ago |
Map Generation
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Fix the spawning getting the right pen at the start of the game
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5 years ago |
Networking
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Had the remove lives in the } instead of outside :S tested and confirmed
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5 years ago |
Traps
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Fix prefab + script issue for inground trap
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5 years ago |
Tutorial
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started Fix tutorial level pickup
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5 years ago |
UI
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Two people cant choose the same animal, even if one is selected before another peson connects. Life is now lost/deducted once at the end of the round instead of one per move (causing multiple lifes lost if in the pit) when lives reach zero players die
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5 years ago |
Utility
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TrayUI Removing fixed
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5 years ago |
Block.cs
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Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
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5 years ago |
Block.cs.meta
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-Edge detection
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5 years ago |
BlockInput.cs
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Got combined blocks moving faster than single blocks so that animate in the same amount of time + fixed bug where players were waiting for other players to finish an action
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5 years ago |
BlockInput.cs.meta
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-For Loop
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5 years ago |
Character.cs
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Had the remove lives in the } instead of outside :S tested and confirmed
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5 years ago |
Character.cs.meta
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-Edge detection
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5 years ago |
Character.meta
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Connected cLients are visible to all other clients + Login UI updates
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5 years ago |
Collectables.meta
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Made collectables work
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5 years ago |
ColourCollide.cs
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Changes during meeting @ rmit
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5 years ago |
ColourCollide.cs.meta
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fixed collection object shadow and rotating
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5 years ago |
Components.meta
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Cleaned up GameMode and GameManager
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5 years ago |
EnableCameraDepthInForward.cs
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Fixed fog issue in mobile build
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5 years ago |
EnableCameraDepthInForward.cs.meta
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Fixed fog issue in mobile build
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5 years ago |
GameMode.meta
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removed testing scenes.
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5 years ago |
GlobalVariables.cs
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Added global variables for settings
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5 years ago |
GlobalVariables.cs.meta
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Added global variables for settings
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5 years ago |
InGameNotificaion.cs
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- Create simple Main Menu with setting options, tutorial option or multi player option
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5 years ago |
InGameNotificaion.cs.meta
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- Create simple Main Menu with setting options, tutorial option or multi player option
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5 years ago |
Inventory.cs
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Fixed some stuff + did a build
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5 years ago |
Inventory.cs.meta
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More UI work
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5 years ago |
KeyboardInput.cs
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Added jump coroutine and little bounce in long jump and hgh jump
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5 years ago |
KeyboardInput.cs.meta
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-Edge detection
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5 years ago |
Logic.meta
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Started implementing logic blocks
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5 years ago |
MainMenuControllerClient.cs
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Fix alignment issues
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5 years ago |
MainMenuControllerClient.cs.meta
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Client login cant continue without name, colour and animal selected/entered
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5 years ago |
MainMenuControllerServer.cs
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Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene
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5 years ago |
MainMenuControllerServer.cs.meta
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Client login cant continue without name, colour and animal selected/entered
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5 years ago |
Managers.meta
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Started work on multiplayer manager;
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5 years ago |
Map Generation.meta
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Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game.
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5 years ago |
NetworkOutput.cs
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Added Kubikos world asset
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5 years ago |
NetworkOutput.cs.meta
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Can send list over network
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5 years ago |
Networking.meta
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Updated to take animation time
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5 years ago |
NewBlock.cs
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Fixed old port issue
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5 years ago |
NewBlock.cs.meta
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Fixed old port issue
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5 years ago |
PortalSetup.cs
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Character lives displayed inplace of score, removed scenescore as not being used
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5 years ago |
PortalSetup.cs.meta
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Portal colour change working with testing script
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5 years ago |
Traps.meta
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Work in Progress - Scripting up Traps
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5 years ago |
Tutorial.meta
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started Fix tutorial level pickup
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5 years ago |
UI.meta
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Started on Logic Trough UI
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5 years ago |
Utility.meta
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-Edge detection
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5 years ago |
animalSelection.cs
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Limit Connected Clients (Tested with 2 phones and laptop, laptop was kicked back to main connection screen)
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5 years ago |
animalSelection.cs.meta
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Fixed old port issue
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5 years ago |
blockSpawn.cs
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Character lives displayed inplace of score, removed scenescore as not being used
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5 years ago |
blockSpawn.cs.meta
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block spawn, change block to not walkable
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5 years ago |
portalTesting.cs
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Character lives displayed inplace of score, removed scenescore as not being used
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5 years ago |
portalTesting.cs.meta
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Portal colour change working with testing script
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5 years ago |
videoToUI.cs
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Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
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5 years ago |
videoToUI.cs.meta
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Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
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5 years ago |