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Map Generation
History
Claire Peta
3298be6569
Fix the spawning getting the right pen at the start of the game
5 years ago
..
MapManager.cs
Fix the spawning getting the right pen at the start of the game
5 years ago
MapManager.cs.meta
Fix the spawning getting the right pen at the start of the game
5 years ago
MapSection.cs
Added an 8-player starting area. Changed player-spawning slightly: instead of skipping index 0 for odd numbers of players, each starting pen section starts with no squares marked isSpawnable, and lists of squares to mark as spawnable on instantiation depending on the number of players. RacetrackGameMode.cs is currently hardcoded to call the map initialiser with five players, until I can figure out how to get the number of connected players when OnPreGameStart is called.
5 years ago
MapSection.cs.meta
Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game.
5 years ago