Joshua Reason
d3720b4dae
Did some bug fixing. Water pushes character off if someone ends up ontop
5 years ago
Claire Peta
aad9206184
Have to head home, psu hof small changes i made while play testing for bugs and whatnot (forgot to stage all on previous push)
5 years ago
Joshua Reason
506cfb8f2c
Falling works + fixed cannon prefab
5 years ago
ClairePeta
3f25529235
Added sprites to resources for client side so icons load for logic blocks,
Turned on the video for the client main menu,
fixed error with cannon missing link for text
5 years ago
ClairePeta
de9fa199f3
Added winner scene,
Added the how to play back into the client menu,
Fixed the block spawning issue (ran about 10 rounds with no errors),
Added another counter for the cannon so it shows both sides,
Removed some Debugs,
Made the fog not static,
Players can sucessfully disconnect from the game - their character is also removed and the server doesnt wait for their input
5 years ago
s3607057 (Angus Niven)
2c9f01a405
Applied new respawn logic to falling off the map as well.
5 years ago
Joshua Reason
24cb2510c1
fixed some merge errors
5 years ago
Joshua Reason
3e1b9c674e
Webgl works alongside android + included in project
5 years ago
s3607057 (Angus Niven)
c1309d9165
Implemented new respawn logic: respawn location is the average loccation of players left on map, if any, or otherwise is the centre of the screen. Players will respawn in random open & unoccupied squares near this (within a radius of 1 if possible, widening the radius if there aren't enough open squares in that area).
Also made it so that players who fall behind the camera will lose a life & respawn, as intended.
5 years ago
ClairePeta
0208a6d7c5
Billboard the player order on the backs of each character,
Added a overlay/shadow to the lobby names to make theme easier to read,
Added a coloured background and animal sprite to the client background so players remember who they are
5 years ago
Joshua Reason
e80bfafbe2
Got webGL build working, some bugs still
5 years ago
Claire Peta
941f5df196
Tested code that works for block spawning
also commented out some debug.log stuff
5 years ago
JoshuaReason
b3b84695aa
fixed gizmos breaking things on play
5 years ago
JoshuaReason
74bfd13ced
Block gizmos visible in Prefab view
5 years ago
Claire Peta
3a3270ed11
Uncomment stuff for collectable spawning testing + icon
5 years ago
JoshuaReason
eab76a866f
fixed hookshot serialization + added isvisible function
5 years ago
s3607057 (Angus Niven)
c7dc3a5dcc
Added item spawn locations to all existing map section prefabs. Also pushed a second snaking map section.
5 years ago
Claire Peta
5d9a6caecf
Fixed the character script after merge :)
5 years ago
Claire Peta
365b6605cd
Update to the block spawning script, added the call line to where the new map section is added to update the spawning positions(commented out for now)
also started looking into handling a client disconnecting and removing them from the client list to avoid errors
5 years ago
Joshua Reason
186a1dd634
Fixed cannon so we aren't waiting for it. Started to add hook shot.
5 years ago
ClairePeta
764cb2c537
Block spawning update
5 years ago
ClairePeta
a360fe8d9c
Fixed the cannon and converyor belt traps, and set up Block to mark some as spawnable locations - please noone touch the blockspawn script - im still working on it
5 years ago
Claire Peta
1105ee3d41
Fix max players to 8
Fix crystal and boulder prefab and loss of life
5 years ago
JoshuaReason
79f0289d00
fixed dying on a half turn, removed old half turns
5 years ago
s3607057 (Angus Niven)
76374fc784
And removed the spammy debug statements that are no longer needed.
5 years ago
s3607057 (Angus Niven)
1cb4324a8c
Camera will now track the average position of all players on the track, and catch up to the leading player if they are off the screen.
5 years ago
Joshua Reason
47b91aac84
Added ability for player one to start game
5 years ago
ClairePeta
6506309950
Fixed character play order,
checked max players (it was already 8?!?),
fixed timing on the boulder and crystals - less inbetween wait time = less time between rounds
5 years ago
Claire Peta
50ac156d92
Forgot to push lafter class last night
5 years ago
s3607057 (Angus Niven)
abd9926b80
Fixed bug that was misplacing the spawning area due to startX being changed between games in MapManager.asset.
5 years ago
JoshuaReason
775e8b93ef
Fixed Diagonal + added Wait
5 years ago
s3607057 (Angus Niven)
b67bcde3fa
Lowered difficulty mins on some of our level sections so they'll show up earlier. Made difficulty scale up faster with track length. Fixed a misalignment of the in-ground trap components.
5 years ago
s3607057 (Angus Niven)
32af52cf38
Fixed 4-player spawn to account for double-moves, changed MapManager to prevent more than one link section spawning in a row.
5 years ago
s3607057 (Angus Niven)
e3fc896f4b
Cleaning up MapManager slightly.
5 years ago
s3607057 (Angus Niven)
be9a258618
Added a bunch of longer map sections. Added a simple weighting system for map sections (set for each section in the inspector), so that the proper map sections don't get drowned out by all the varieties of length-1 link sections. Removed the pit and conveyer belts from the 4-player spawn, so that we can use it for a demo.
5 years ago
ClairePeta
e52227703c
Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game.
Got blocks spawning based on the players locations
Removed duplicate logic blocks(Correct colours are back!)
5 years ago
ClairePeta
6bfb58f4be
Finished the environment turns for the traps
Added fog to the camera
5 years ago
Joshua Reason
5ee1be61f3
Conveyorbelt works
5 years ago
Joshua Reason
3afffa1575
-Updated water to new system + Jumping has a bounce effect
5 years ago
Joshua Reason
ff6fe093b1
Merge conflicts with with some logic blocks
5 years ago
Joshua Reason
aa8b44bdee
Pushing works
5 years ago
s3607057 (Angus Niven)
547e82ab82
Tweaked how min and max difficulty work for adding new map sections. Added a bunch of new length-1 sections to join longer sections together if need be. Weighted the selection more towards longer sections. Divided possible map sections into multiple lists (each managed by a script object) to make them easier to work with.
5 years ago
JoshuaReason
c0ad428fa2
base push working but extremely buggy
5 years ago
ClairePeta
798a8d8d31
Client deaths moves them from screen.
Lobby fix to display 8 names
Icons in client scene
Small Menu changes - remove tutorial scene
5 years ago
s3607057 (Angus Niven)
0bccb8dc42
Added more conditions to map section selection, based on width & difficulty, with width reducing & difficuty increasing as the game continues. Also split camera movement in RacetrackGameMode off into its own function in preparation for expanding it, so it doesn't clutter up OnRoundEnd.
5 years ago
Claire Peta
61a73dc34c
Set max players to 8 instead of 2(used for testing)
5 years ago
Claire Peta
3298be6569
Fix the spawning getting the right pen at the start of the game
5 years ago
Claire Peta
09108d3a1f
Had the remove lives in the } instead of outside :S tested and confirmed
changed the start prefab so i dont have to play like 20 rounds of the game until i can die, will change back after more testing
5 years ago
Joshua Reason
742d88cb89
Started working on push
5 years ago
ClairePeta
fbbdc46b5c
Two people cant choose the same animal, even if one is selected before another peson connects. Life is now lost/deducted once at the end of the round instead of one per move (causing multiple lifes lost if in the pit) when lives reach zero players die
5 years ago