JoshuaReason
eab76a866f
fixed hookshot serialization + added isvisible function
5 years ago
Joshua Reason
186a1dd634
Fixed cannon so we aren't waiting for it. Started to add hook shot.
5 years ago
JoshuaReason
79f0289d00
fixed dying on a half turn, removed old half turns
5 years ago
Joshua Reason
47b91aac84
Added ability for player one to start game
5 years ago
JoshuaReason
775e8b93ef
Fixed Diagonal + added Wait
5 years ago
Joshua Reason
ff6fe093b1
Merge conflicts with with some logic blocks
5 years ago
Joshua Reason
aa8b44bdee
Pushing works
5 years ago
JoshuaReason
c0ad428fa2
base push working but extremely buggy
5 years ago
ClairePeta
798a8d8d31
Client deaths moves them from screen.
Lobby fix to display 8 names
Icons in client scene
Small Menu changes - remove tutorial scene
5 years ago
Joshua Reason
742d88cb89
Started working on push
5 years ago
JoshuaReason
d78130ec4d
Rotation is now cleaner
5 years ago
Joshua Reason
0e5b672e0a
worked on characters animation
5 years ago
JoshuaReason
83288f76c0
Working on Character controller
5 years ago
SWIN\jreason
91bcfed8bd
Started working on more modular move
5 years ago
Joshua Reason
4eee92e17e
Started making htings more OO
5 years ago
Joshua Reason
8f6a4c49ba
Cleaned up GameMode and GameManager
5 years ago
JoshuaReason
84e56fc57b
fixed clinets still being blacked out on reconnection
5 years ago
ClairePeta
3ed20990ef
Trap scripts finished - for now - starting testing and will adjust if needed.
Changed the prefab for the cannon to instantiate the shooting object each time, and a bool to specify if it will push characters left or right, made it easier for figuring it out and calling the right coroutine
added coroutines to character script
5 years ago
s3607057 (Angus Niven)
f15728953a
Revert "Hoping that pushing these inconsequential changes with immediate commit will get Sourcetree to actually do its job..."
This reverts commit 1427e76aae
.
5 years ago
s3607057 (Angus Niven)
1427e76aae
Hoping that pushing these inconsequential changes with immediate commit will get Sourcetree to actually do its job...
5 years ago
s3607057 (Angus Niven)
e5d12374c6
Pits & cannons added to racetrack.
Modified the pit prefab (sorry Claire), the surrounding blocks clashed with neighbouring pits/walls/water/etc.
Starting the game will now take you to the 4-player alpha racetrack rather than Colour Collide.
Camera now scrolls along the racetrack level at a rate of 1 block per turn. Currently nothing happens to people who fall behind it, except that you can't see them.
Pets will no longer paint blocks in their colour. (I had to modify the ColorCollide.cs script for this, as I could not figure out how to turn a script into a .asset object as was done for ColorCollide.asset.)
5 years ago
JoshuaReason
c0b73c47f1
Limited moves to four + added move*2 to starting blocks
5 years ago
Claire Peta
dac57cd66c
Remove colour and added some more animals to allow for eight players, script set up to hard code a colour for each animal - colours not actually set up specifically yet
5 years ago
Claire Peta
31364ee301
Re-Build with different sizing and video upload for Presentation video
5 years ago
Joshua Reason
46434ffbd1
apk2
5 years ago
JoshuaReason
a63b83e9ae
Pushed scene settings for android
5 years ago
JoshuaReason
05ef0cad45
Did a build, don't know what changed
5 years ago
Claire Peta
2cfa6facba
Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene
5 years ago
Joshua Reason
5af247a9d3
Zipped apk
5 years ago
Joshua Reason
f65993aa8c
Build Added
5 years ago
JoshuaReason
32a975e626
Fixed tutorial levels UI
Fixed fog in tutorai levels
5 years ago
Claire Peta
317836aa12
Fix alignment issues
Tutorial scenes Complete
Menu Client/Server Complete
Add second how to video
5 years ago
Joshua Reason
d89a37a6db
Got combined blocks moving faster than single blocks so that animate in the same amount of time + fixed bug where players were waiting for other players to finish an action
5 years ago
Claire Peta
db591222b8
Change menu background
EOD on Desktop
5 years ago
Claire Peta
3a7ba7d8b9
Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
Switching from laptop to desktop for bg scene
5 years ago
JoshuaReason
1cc1c8fe2c
MAde for loops editable again
5 years ago
Claire Peta
6df4a62656
EOD thursday class
5 years ago
JoshuaReason
7ec0bfeb4f
fixed max lengths of tray to account for for loops
5 years ago
Claire Peta
156dcc2235
Added global variables for settings
limit plays to min of two and max of four
remove player moves text from tutorial levels
5 years ago
Claire Peta
d35aa05de3
block spawn, change block to not walkable
5 years ago
Claire Peta
6177a2d071
Client login cant continue without name, colour and animal selected/entered
Game info display for five seconds before multiplayer game
Created new combination blocks
5 years ago
JoshuaReason
cf76565e4d
TrayUI Removing fixed
5 years ago
JoshuaReason
f5468621f3
Fixed logic tray max length + dropping things back into inventory duplication
5 years ago
Claire Peta
aa2fa478fc
pre-class changes
5 years ago
Claire Peta
8e2f0f0a40
background scene made, added image background to menus, server menu made, changed tutorial scenes
5 years ago
JoshuaReason
e07200b81a
started Fix tutorial level pickup
5 years ago
Claire Peta
140ae8df02
i did more things
5 years ago
JoshuaReason
481f43b867
Can pick to clone inventory on start
5 years ago
Claire Peta
48d116ed18
I did things
Fix tutorial levels, multiplayer info UI scence
5 years ago
JoshuaReason
a566463e20
Made players spawn in correct direction
5 years ago