s3607057 (Angus Niven)
d7f847d462
Adjusted the spawning script & moved spawn points in the racetrack level to get the desired spawning arrangements - the middle point will be used only with an odd number of players, and the spawn points to the side will be used first.
Also fixed a typo in RaceTrack.asset.
5 years ago
ClairePeta
3ed20990ef
Trap scripts finished - for now - starting testing and will adjust if needed.
Changed the prefab for the cannon to instantiate the shooting object each time, and a bool to specify if it will push characters left or right, made it easier for figuring it out and calling the right coroutine
added coroutines to character script
5 years ago
s3607057 (Angus Niven)
f15728953a
Revert "Hoping that pushing these inconsequential changes with immediate commit will get Sourcetree to actually do its job..."
This reverts commit 1427e76aae
.
5 years ago
s3607057 (Angus Niven)
1427e76aae
Hoping that pushing these inconsequential changes with immediate commit will get Sourcetree to actually do its job...
5 years ago
s3607057 (Angus Niven)
e5d12374c6
Pits & cannons added to racetrack.
Modified the pit prefab (sorry Claire), the surrounding blocks clashed with neighbouring pits/walls/water/etc.
Starting the game will now take you to the 4-player alpha racetrack rather than Colour Collide.
Camera now scrolls along the racetrack level at a rate of 1 block per turn. Currently nothing happens to people who fall behind it, except that you can't see them.
Pets will no longer paint blocks in their colour. (I had to modify the ColorCollide.cs script for this, as I could not figure out how to turn a script into a .asset object as was done for ColorCollide.asset.)
5 years ago
ClairePeta
e5cf27b937
Work in Progress - Scripting up Traps
5 years ago
ClairePeta
60e9ecff0f
Animal colour hex fix
Trap creation
5 years ago
JoshuaReason
28aaff87b6
Hot Fix: missing end of comment in GameMode
5 years ago
JoshuaReason
8a6c5bbcb6
Started cleaning up Gamemode and GameManager
5 years ago
JoshuaReason
c0b73c47f1
Limited moves to four + added move*2 to starting blocks
5 years ago
Joshua Reason
e671902d0d
Connected cLients are visible to all other clients + Login UI updates
5 years ago
Claire Peta
094ec36394
Meeting fixes for running once
5 years ago
s3607057 (Angus Niven)
8942ea8d9b
Started a fixed racetrack level with a starting pen, walls, water, and pits.
5 years ago
ClairePeta
096edc62a8
Fixed old port issue
Added colours for each animal (Tested with selection black out) - need Joshua's help for server push
5 years ago
Joshua Reason
2688a10ca9
Added unity scenes to LFS + cleaned up scene folder
5 years ago
Claire Peta
dac57cd66c
Remove colour and added some more animals to allow for eight players, script set up to hard code a colour for each animal - colours not actually set up specifically yet
5 years ago
Claire Peta
31364ee301
Re-Build with different sizing and video upload for Presentation video
5 years ago
JoshuaReason
6a49087a02
Fixed some stuff + did a build
5 years ago
Joshua Reason
46434ffbd1
apk2
5 years ago
JoshuaReason
05ef0cad45
Did a build, don't know what changed
5 years ago
Claire Peta
2cfa6facba
Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene
5 years ago
Joshua Reason
f65993aa8c
Build Added
5 years ago
JoshuaReason
ffa4619081
Have Score updating
5 years ago
JoshuaReason
32a975e626
Fixed tutorial levels UI
Fixed fog in tutorai levels
5 years ago
Claire Peta
317836aa12
Fix alignment issues
Tutorial scenes Complete
Menu Client/Server Complete
Add second how to video
5 years ago
Joshua Reason
d89a37a6db
Got combined blocks moving faster than single blocks so that animate in the same amount of time + fixed bug where players were waiting for other players to finish an action
5 years ago
Claire Peta
3a7ba7d8b9
Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
Switching from laptop to desktop for bg scene
5 years ago
JoshuaReason
1cc1c8fe2c
MAde for loops editable again
5 years ago
Claire Peta
6df4a62656
EOD thursday class
5 years ago
JoshuaReason
bab4dda14b
fixed Client time
5 years ago
JoshuaReason
e48e419c29
fixed client inventory removing items + time is sent over by server
5 years ago
JoshuaReason
7ec0bfeb4f
fixed max lengths of tray to account for for loops
5 years ago
Joshua Reason
a768a2f314
Actually have for loops ui working now
5 years ago
SWIN\jreason
1980455d86
Semi working editable for loop
5 years ago
Claire Peta
156dcc2235
Added global variables for settings
limit plays to min of two and max of four
remove player moves text from tutorial levels
5 years ago
Claire Peta
d35aa05de3
block spawn, change block to not walkable
5 years ago
Claire Peta
6177a2d071
Client login cant continue without name, colour and animal selected/entered
Game info display for five seconds before multiplayer game
Created new combination blocks
5 years ago
JoshuaReason
ddf1b5718f
added text when a character moves
5 years ago
JoshuaReason
cf76565e4d
TrayUI Removing fixed
5 years ago
JoshuaReason
f5468621f3
Fixed logic tray max length + dropping things back into inventory duplication
5 years ago
Claire Peta
aa2fa478fc
pre-class changes
5 years ago
Claire Peta
8e2f0f0a40
background scene made, added image background to menus, server menu made, changed tutorial scenes
5 years ago
JoshuaReason
e07200b81a
started Fix tutorial level pickup
5 years ago
Claire Peta
5ce9bf0991
i did a silly thing
5 years ago
Claire Peta
140ae8df02
i did more things
5 years ago
JoshuaReason
481f43b867
Can pick to clone inventory on start
5 years ago
JoshuaReason
97dce6d999
fixed Logic trough selection bug
5 years ago
Claire Peta
48d116ed18
I did things
Fix tutorial levels, multiplayer info UI scence
5 years ago
JoshuaReason
dbf9e14b01
Did some fixing for the inventory
5 years ago
Claire Peta
3d85c4e4af
Animal and Colour selection from login menu
(Base upload to now work on linked selection)
5 years ago