Joshua Reason
a59a33c039
did some bug fixes
5 years ago
Joshua Reason
7e1f85b7e4
Did some webGL fixes + port stuff
5 years ago
JoshuaReason
100e4f1ece
Messing around with HTML
5 years ago
Claire Peta
3cfd98a474
Fix the cow,
Fix the spawn stuff
5 years ago
Joshua Reason
121eed4535
Updated hook + WebGL
5 years ago
Joshua Reason
3e7480ff17
Added replace block + updated webgl build
5 years ago
Joshua Reason
506cfb8f2c
Falling works + fixed cannon prefab
5 years ago
Joshua Reason
3e1b9c674e
Webgl works alongside android + included in project
5 years ago
Claire Peta
3a3270ed11
Uncomment stuff for collectable spawning testing + icon
5 years ago
Joshua Reason
47b91aac84
Added ability for player one to start game
5 years ago
ClairePeta
6506309950
Fixed character play order,
checked max players (it was already 8?!?),
fixed timing on the boulder and crystals - less inbetween wait time = less time between rounds
5 years ago
s3607057 (Angus Niven)
465a8eb6b7
Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game.
To do:
- Add a starting pen for an 8-player game.
- Add more track sections.
- Add weighting & more criteria for selection of track sections (to produce that escalating difficulty we want).
- Potentially add the possibility for narrower track sections to spawn side by side.
5 years ago
s3607057 (Angus Niven)
d7f847d462
Adjusted the spawning script & moved spawn points in the racetrack level to get the desired spawning arrangements - the middle point will be used only with an odd number of players, and the spawn points to the side will be used first.
Also fixed a typo in RaceTrack.asset.
5 years ago
s3607057 (Angus Niven)
e5d12374c6
Pits & cannons added to racetrack.
Modified the pit prefab (sorry Claire), the surrounding blocks clashed with neighbouring pits/walls/water/etc.
Starting the game will now take you to the 4-player alpha racetrack rather than Colour Collide.
Camera now scrolls along the racetrack level at a rate of 1 block per turn. Currently nothing happens to people who fall behind it, except that you can't see them.
Pets will no longer paint blocks in their colour. (I had to modify the ColorCollide.cs script for this, as I could not figure out how to turn a script into a .asset object as was done for ColorCollide.asset.)
5 years ago
ClairePeta
096edc62a8
Fixed old port issue
Added colours for each animal (Tested with selection black out) - need Joshua's help for server push
5 years ago
Claire Peta
31364ee301
Re-Build with different sizing and video upload for Presentation video
5 years ago
JoshuaReason
6a49087a02
Fixed some stuff + did a build
5 years ago
Joshua Reason
46434ffbd1
apk2
5 years ago
JoshuaReason
a63b83e9ae
Pushed scene settings for android
5 years ago
JoshuaReason
05ef0cad45
Did a build, don't know what changed
5 years ago
Claire Peta
2cfa6facba
Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene
5 years ago
Joshua Reason
f65993aa8c
Build Added
5 years ago
Claire Peta
317836aa12
Fix alignment issues
Tutorial scenes Complete
Menu Client/Server Complete
Add second how to video
5 years ago
Claire Peta
6df4a62656
EOD thursday class
5 years ago
Claire Peta
aa2fa478fc
pre-class changes
5 years ago
Claire Peta
8e2f0f0a40
background scene made, added image background to menus, server menu made, changed tutorial scenes
5 years ago
Claire Peta
48d116ed18
I did things
Fix tutorial levels, multiplayer info UI scence
5 years ago
Claire Peta
267fdba368
final push pre-beta presentation
5 years ago
Joshua Reason
b368c78f9e
Added leader score;
Returned to lobby after disconnect
Added round count
5 years ago
SWIN\jreason
e9d51aa805
Clients wait for other Clients.
Inventory is sent from server
5 years ago
Claire Peta
57d423d041
move code to game manager: change object texture and update player UI/collected vale
created level scoreboard for amount of coloured gameobjects 10second timer, then loads the main scoreboard, ten second timer, then loads the new scene based on string given in inspector
allow texture to load through script
5 years ago
Joshua Reason
b73a3b3414
removed testing scenes.
Multiplayer works but is not polished.
5 years ago
JoshuaReason
cdd05f686e
Added Kubikos world asset
5 years ago
Claire Peta
f3cf6cb74d
- Create simple Main Menu with setting options, tutorial option or multi player option
- Create pop up messages at start of each tutorial level and when collecting a new block
- New level designs for the multiplayer games
-
5 years ago
Claire Peta
174d50aaf6
- not sure what i did, end of thursday class commit :)
5 years ago
Claire Peta
3c599999e8
- Fix object collision for new block
- Adjust jump onto stump
- Link levels together
5 years ago
Claire Peta
5eccaa7245
- Created end portal effects
- added character collision with portal and 'new blocks' (print to debug log for now)
- added portal and new blocks to five tutorial scenes
5 years ago
Joshua Reason
c492889df0
-Edge detection
-Created block class
-Turned objects in scene to prefabs
-Moved Character movement out of update
-Added keyboard controll class
-Added some Utility classes
-Fixed some folders
5 years ago
Joshua Reason
3bf96bdbd6
Started implementing logic blocks
5 years ago
JoshuaReason
aba83b2940
Set up Unity
5 years ago