Claire Peta
3cfd98a474
Fix the cow,
Fix the spawn stuff
5 years ago
Joshua Reason
121eed4535
Updated hook + WebGL
5 years ago
ClairePeta
3f25529235
Added sprites to resources for client side so icons load for logic blocks,
Turned on the video for the client main menu,
fixed error with cannon missing link for text
5 years ago
ClairePeta
de9fa199f3
Added winner scene,
Added the how to play back into the client menu,
Fixed the block spawning issue (ran about 10 rounds with no errors),
Added another counter for the cannon so it shows both sides,
Removed some Debugs,
Made the fog not static,
Players can sucessfully disconnect from the game - their character is also removed and the server doesnt wait for their input
5 years ago
Joshua Reason
3e1b9c674e
Webgl works alongside android + included in project
5 years ago
ClairePeta
0208a6d7c5
Billboard the player order on the backs of each character,
Added a overlay/shadow to the lobby names to make theme easier to read,
Added a coloured background and animal sprite to the client background so players remember who they are
5 years ago
Claire Peta
1105ee3d41
Fix max players to 8
Fix crystal and boulder prefab and loss of life
5 years ago
Joshua Reason
47b91aac84
Added ability for player one to start game
5 years ago
ClairePeta
6506309950
Fixed character play order,
checked max players (it was already 8?!?),
fixed timing on the boulder and crystals - less inbetween wait time = less time between rounds
5 years ago
Claire Peta
50ac156d92
Forgot to push lafter class last night
5 years ago
ClairePeta
e52227703c
Toggled a whole bunch of debug.Logs because they were killing me and slowing the loading time for the game.
Got blocks spawning based on the players locations
Removed duplicate logic blocks(Correct colours are back!)
5 years ago
ClairePeta
798a8d8d31
Client deaths moves them from screen.
Lobby fix to display 8 names
Icons in client scene
Small Menu changes - remove tutorial scene
5 years ago
Claire Peta
61a73dc34c
Set max players to 8 instead of 2(used for testing)
5 years ago
ClairePeta
fbbdc46b5c
Two people cant choose the same animal, even if one is selected before another peson connects. Life is now lost/deducted once at the end of the round instead of one per move (causing multiple lifes lost if in the pit) when lives reach zero players die
5 years ago
Claire Peta
97e9b8b712
Limit Connected Clients (Tested with 2 phones and laptop, laptop was kicked back to main connection screen)
Limit number can be set in the LoginUIManager.cs script
5 years ago
ClairePeta
8bd42e3aa7
Character lives displayed inplace of score, removed scenescore as not being used
added line so character and client lives update
tested with one client
5 years ago
ClairePeta
92b845258f
Checked with single player for the collision with traps.
Corrected the connectedclients list
Still need to set up the environment turn to trigger the animations
5 years ago
ClairePeta
60e9ecff0f
Animal colour hex fix
Trap creation
5 years ago
Claire Peta
094ec36394
Meeting fixes for running once
5 years ago
ClairePeta
096edc62a8
Fixed old port issue
Added colours for each animal (Tested with selection black out) - need Joshua's help for server push
5 years ago
Joshua Reason
2688a10ca9
Added unity scenes to LFS + cleaned up scene folder
5 years ago
Claire Peta
dac57cd66c
Remove colour and added some more animals to allow for eight players, script set up to hard code a colour for each animal - colours not actually set up specifically yet
5 years ago
Claire Peta
31364ee301
Re-Build with different sizing and video upload for Presentation video
5 years ago
Claire Peta
2cfa6facba
Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene
5 years ago
JoshuaReason
ffa4619081
Have Score updating
5 years ago
JoshuaReason
1cc1c8fe2c
MAde for loops editable again
5 years ago
JoshuaReason
bab4dda14b
fixed Client time
5 years ago
JoshuaReason
e48e419c29
fixed client inventory removing items + time is sent over by server
5 years ago
JoshuaReason
7ec0bfeb4f
fixed max lengths of tray to account for for loops
5 years ago
Joshua Reason
a768a2f314
Actually have for loops ui working now
5 years ago
SWIN\jreason
1980455d86
Semi working editable for loop
5 years ago
Claire Peta
156dcc2235
Added global variables for settings
limit plays to min of two and max of four
remove player moves text from tutorial levels
5 years ago
Claire Peta
d35aa05de3
block spawn, change block to not walkable
5 years ago
Claire Peta
6177a2d071
Client login cant continue without name, colour and animal selected/entered
Game info display for five seconds before multiplayer game
Created new combination blocks
5 years ago
JoshuaReason
ddf1b5718f
added text when a character moves
5 years ago
JoshuaReason
cf76565e4d
TrayUI Removing fixed
5 years ago
JoshuaReason
f5468621f3
Fixed logic tray max length + dropping things back into inventory duplication
5 years ago
Claire Peta
aa2fa478fc
pre-class changes
5 years ago
JoshuaReason
e07200b81a
started Fix tutorial level pickup
5 years ago
Claire Peta
5ce9bf0991
i did a silly thing
5 years ago
JoshuaReason
97dce6d999
fixed Logic trough selection bug
5 years ago
Claire Peta
48d116ed18
I did things
Fix tutorial levels, multiplayer info UI scence
5 years ago
Claire Peta
3d85c4e4af
Animal and Colour selection from login menu
(Base upload to now work on linked selection)
5 years ago
Claire Peta
267fdba368
final push pre-beta presentation
5 years ago
Claire Peta
1e438e5225
fixed scoreboard problem, linked score updated into scoreboard script, automatic load
5 years ago
Claire Peta
4f4f2c28e3
Fixed UI sizing issue and plane background to ui image
made new smaller level for colour collide demo presentation
hard code four animals for players and changed the name shown in lobby so players know their animal and colour
5 years ago
Joshua Reason
b368c78f9e
Added leader score;
Returned to lobby after disconnect
Added round count
5 years ago
SWIN\jreason
e9d51aa805
Clients wait for other Clients.
Inventory is sent from server
5 years ago
Joshua Reason
8b1e2b3d78
more work on gamemodes
5 years ago
Claire Peta
57d423d041
move code to game manager: change object texture and update player UI/collected vale
created level scoreboard for amount of coloured gameobjects 10second timer, then loads the main scoreboard, ten second timer, then loads the new scene based on string given in inspector
allow texture to load through script
5 years ago