Joshua Reason
0e5b672e0a
worked on characters animation
5 years ago
ClairePeta
e03b0951cd
Player is 'dead' when lives reach zero, client scene stays in 'waiting for players'
server doesnt wait for 'dead' players move list
character for now dissappears
5 years ago
JoshuaReason
83288f76c0
Working on Character controller
5 years ago
SWIN\jreason
91bcfed8bd
Started working on more modular move
5 years ago
ClairePeta
8d81b73dee
Fixed the diagonal left and right block so character jumps diagonally
5 years ago
Joshua Reason
4eee92e17e
Started making htings more OO
5 years ago
ClairePeta
27ef03ad62
Separated the traps that need to be called after each turn and then after each round in the traps script
Tested it in the racetrack scene it gets a list of all the objects at runtime so when the functions are called will trigger them one at a time.
Also got the characters moving correctly with the conveyor belts and the shooting cannon.
5 years ago
Claire Peta
77315b21b4
last push from class
5 years ago
Claire Peta
b72f2d042c
Cannon, Water, Crystals and Conveyor all scripted and working with character animation
Only tested in tutorial scene and hard coded the "Character" name, set up to get names or characters animals based on the connected clients list, but has yet to be tested
5 years ago
s3607057 (Angus Niven)
0f9d8df6bc
Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines.
5 years ago
ClairePeta
170c11a7e3
Cannon fixed and tested - need to limit the pushing of the character!
5 years ago
ClairePeta
3ed20990ef
Trap scripts finished - for now - starting testing and will adjust if needed.
Changed the prefab for the cannon to instantiate the shooting object each time, and a bool to specify if it will push characters left or right, made it easier for figuring it out and calling the right coroutine
added coroutines to character script
5 years ago
Claire Peta
2cfa6facba
Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene
5 years ago
Claire Peta
3a7ba7d8b9
Link client to character, Add instructions for how to play with video slots, new simpler background design scene (need to finish and screenshot for bg image)
Switching from laptop to desktop for bg scene
5 years ago
Claire Peta
156dcc2235
Added global variables for settings
limit plays to min of two and max of four
remove player moves text from tutorial levels
5 years ago
JoshuaReason
ddf1b5718f
added text when a character moves
5 years ago
JoshuaReason
481f43b867
Can pick to clone inventory on start
5 years ago
Claire Peta
63b1ef13ad
Change starting cube colour
5 years ago
Joshua Reason
b73a3b3414
removed testing scenes.
Multiplayer works but is not polished.
5 years ago
Joshua Reason
91215e8d33
Started work on multiplayer manager;
Reworked logic functions so they find the next block
Added scene for testing
Added proGrids back
Added Editor tool to move main camera to scene view Atl-Shit C
5 years ago
Claire Peta
219c7d3ed7
fixed collection object shadow and rotating
colourcollide level blocks change colour on touch - need to put into character script, get material based on character colour
5 years ago
Claire Peta
f402f20c5a
Portal colour change working with testing script
5 years ago
Claire Peta
09313e934e
Tutorial Levels 1-5 complete with new assets, Updage UI bakcground images with new assets, change character walking animation
5 years ago
Claire Peta
72e6d4bdbb
Send/recieve moves from client and character move on server
5 years ago
Claire Peta
e99ec4db8b
Getting character instantiating
5 years ago
Claire Peta
a419adf398
Brought animal assets, Downloaded gem assets. Linked character animation (four legged), removed jump from move (walk animation instead), removed jump from rotate(jump animation instead)
Created scoreboard(Collide level 2), made the portal colour changable (need works waiting on response from partner)
5 years ago
Claire Peta
64d6867465
Added jump coroutine and little bounce in long jump and hgh jump
5 years ago
Claire Peta
4ad8ba23f7
Added character little bounce on move and rotate
5 years ago
Claire Peta
8d80f0bb32
Push all the meta files
character lerp animation
5 years ago
Claire Peta
06b43e7f11
I think i accidentally deleted this
idk :S
5 years ago
Claire Peta
c4e3b8d283
Added free unity asset pack and updated scenes
5 years ago
JoshuaReason
b02e6c0cd2
fixed character + added inventories
5 years ago
JoshuaReason
d8169cd5bd
Made collectables work
5 years ago
Claire Peta
f3cf6cb74d
- Create simple Main Menu with setting options, tutorial option or multi player option
- Create pop up messages at start of each tutorial level and when collecting a new block
- New level designs for the multiplayer games
-
5 years ago
Joshua Reason
420c2d23e0
Started on Logic Trough UI
5 years ago
Claire Peta
3c599999e8
- Fix object collision for new block
- Adjust jump onto stump
- Link levels together
5 years ago
Claire Peta
5eccaa7245
- Created end portal effects
- added character collision with portal and 'new blocks' (print to debug log for now)
- added portal and new blocks to five tutorial scenes
5 years ago
Joshua Reason
c492889df0
-Edge detection
-Created block class
-Turned objects in scene to prefabs
-Moved Character movement out of update
-Added keyboard controll class
-Added some Utility classes
-Fixed some folders
5 years ago