11 Commits (5d9a6caecfa33152a4c735faaa3f3cd2f6f88ad7)

Author SHA1 Message Date
  Claire Peta 50ac156d92 Forgot to push lafter class last night 4 years ago
  ClairePeta fbbdc46b5c Two people cant choose the same animal, even if one is selected before another peson connects. Life is now lost/deducted once at the end of the round instead of one per move (causing multiple lifes lost if in the pit) when lives reach zero players die 4 years ago
  ClairePeta e03b0951cd Player is 'dead' when lives reach zero, client scene stays in 'waiting for players' 4 years ago
  ClairePeta 8bd42e3aa7 Character lives displayed inplace of score, removed scenescore as not being used 4 years ago
  JoshuaReason 86b613e888 Started to clean up GameManager + merged with Angus's changes 4 years ago
  s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 4 years ago
  s3607057 (Angus Niven) e5d12374c6 Pits & cannons added to racetrack. 4 years ago
  Claire Peta 267fdba368 final push pre-beta presentation 5 years ago
  Claire Peta 63b1ef13ad Change starting cube colour 5 years ago
  Claire Peta 1e438e5225 fixed scoreboard problem, linked score updated into scoreboard script, automatic load 5 years ago
  Joshua Reason b368c78f9e Added leader score; 5 years ago
  Joshua Reason 8b1e2b3d78 more work on gamemodes 5 years ago