13 Commits (547e82ab8236a218d5cb602daf06fdba010fd849)

Author SHA1 Message Date
  ClairePeta e03b0951cd Player is 'dead' when lives reach zero, client scene stays in 'waiting for players' 5 years ago
  s3607057 (Angus Niven) 0f9d8df6bc Implemented appropriate behaviour for having fallen into a hole: character loses their remaining moves for the round, respawns minus one life if they fell into a pit, or may jump out if they're in water. Changes to the FloatingOnWater prefab were necessary both to make the lose-your-remaining moves functions work (the block undernearth with the isWalkable and isWater flags), and to make it possible to fall into water on my build (shifting the box collider down by 1). If the latter causes issues on Claire's build, it can be reverted without affecting the rest of this commit, until we figure out how to make it work on all our machines. 5 years ago
  Joshua Reason d89a37a6db Got combined blocks moving faster than single blocks so that animate in the same amount of time + fixed bug where players were waiting for other players to finish an action 5 years ago
  JoshuaReason f5468621f3 Fixed logic tray max length + dropping things back into inventory duplication 5 years ago
  JoshuaReason 97dce6d999 fixed Logic trough selection bug 5 years ago
  JoshuaReason a9a86b3252 Started working on equality for blocks fixed jump waiting 5 years ago
  Joshua Reason 91215e8d33 Started work on multiplayer manager; 5 years ago
  Claire Peta 72e6d4bdbb Send/recieve moves from client and character move on server 5 years ago
  JoshuaReason cdd05f686e Added Kubikos world asset 5 years ago
  JoshuaReason 2b73df6bdc Updated to take animation time 5 years ago
  Joshua Reason 90a7ac5688 Made logic tray be able to work in any level + efefcts character 5 years ago
  JoshuaReason 6320a8cbe8 -For Loop 5 years ago
  Joshua Reason c492889df0 -Edge detection 5 years ago