14 Commits (3e7480ff170ae22667dea60b7524a52e7193f0b6)

Author SHA1 Message Date
  JoshuaReason 74bfd13ced Block gizmos visible in Prefab view 5 years ago
  JoshuaReason eab76a866f fixed hookshot serialization + added isvisible function 5 years ago
  s3607057 (Angus Niven) c7dc3a5dcc Added item spawn locations to all existing map section prefabs. Also pushed a second snaking map section. 5 years ago
  Joshua Reason 186a1dd634 Fixed cannon so we aren't waiting for it. Started to add hook shot. 5 years ago
  s3607057 (Angus Niven) 6f594d0436 Hopefully fixed issue with the missing spawn block in the 4-player pen. 5 years ago
  s3607057 (Angus Niven) 16eb8a02b4 Another 4-player spawn revision. 5 years ago
  s3607057 (Angus Niven) 014d93be9a Revised the four-player spawn prefab to fix an imbalance we noticed while testing. 5 years ago
  s3607057 (Angus Niven) 58eed26957 Fixed an accidental misalignment between the 4-player spawning pen and the track. 5 years ago
  s3607057 (Angus Niven) 32af52cf38 Fixed 4-player spawn to account for double-moves, changed MapManager to prevent more than one link section spawning in a row. 5 years ago
  s3607057 (Angus Niven) be9a258618 Added a bunch of longer map sections. Added a simple weighting system for map sections (set for each section in the inspector), so that the proper map sections don't get drowned out by all the varieties of length-1 link sections. Removed the pit and conveyer belts from the 4-player spawn, so that we can use it for a demo. 5 years ago
  ClairePeta 6bfb58f4be Finished the environment turns for the traps 5 years ago
  Joshua Reason 5ee1be61f3 Conveyorbelt works 5 years ago
  s3607057 (Angus Niven) 547e82ab82 Tweaked how min and max difficulty work for adding new map sections. Added a bunch of new length-1 sections to join longer sections together if need be. Weighted the selection more towards longer sections. Divided possible map sections into multiple lists (each managed by a script object) to make them easier to work with. 5 years ago
  s3607057 (Angus Niven) 0bccb8dc42 Added more conditions to map section selection, based on width & difficulty, with width reducing & difficuty increasing as the game continues. Also split camera movement in RacetrackGameMode off into its own function in preparation for expanding it, so it doesn't clutter up OnRoundEnd. 5 years ago
  Claire Peta 09108d3a1f Had the remove lives in the } instead of outside :S tested and confirmed 5 years ago
  s3607057 (Angus Niven) 3a6ae2f4c9 Added an 8-player starting area. Changed player-spawning slightly: instead of skipping index 0 for odd numbers of players, each starting pen section starts with no squares marked isSpawnable, and lists of squares to mark as spawnable on instantiation depending on the number of players. RacetrackGameMode.cs is currently hardcoded to call the map initialiser with five players, until I can figure out how to get the number of connected players when OnPreGameStart is called. 5 years ago
  s3607057 (Angus Niven) 465a8eb6b7 Implemented a procedural track creation framework. Track sections will now be added from a list prefabs, after checking that they can connect to the previous section. Sections that have passed out of camera view will disappear. Created a new scene using the procedural generator. The Lobby will now load it on starting a game. 5 years ago
  s3607057 (Angus Niven) 8942ea8d9b Started a fixed racetrack level with a starting pen, walls, water, and pits. 5 years ago
  Joshua Reason 2688a10ca9 Added unity scenes to LFS + cleaned up scene folder 5 years ago
  Claire Peta dac57cd66c Remove colour and added some more animals to allow for eight players, script set up to hard code a colour for each animal - colours not actually set up specifically yet 5 years ago
  Claire Peta 31364ee301 Re-Build with different sizing and video upload for Presentation video 5 years ago
  JoshuaReason 05ef0cad45 Did a build, don't know what changed 5 years ago
  Claire Peta 2cfa6facba Change move text colour, Add how to for for-loop, add how to to access inventory, fix block spawning, fix fog sizing, add back button to lobby scene 5 years ago
  JoshuaReason 32a975e626 Fixed tutorial levels UI 5 years ago
  Claire Peta 317836aa12 Fix alignment issues 5 years ago
  Claire Peta 6df4a62656 EOD thursday class 5 years ago
  Claire Peta 156dcc2235 Added global variables for settings 5 years ago
  Claire Peta 8e2f0f0a40 background scene made, added image background to menus, server menu made, changed tutorial scenes 5 years ago
  JoshuaReason 0e1cb55652 fonoshed Fixed tutorial pickup 5 years ago
  Claire Peta 140ae8df02 i did more things 5 years ago
  Claire Peta 48d116ed18 I did things 5 years ago
  Claire Peta 24954548fb Fixed fog issue in mobile build 5 years ago
  Claire Peta 4f4f2c28e3 Fixed UI sizing issue and plane background to ui image 5 years ago
  Claire Peta 6c4336683d Finshed all tutorial levels - just waiting on drag and drop implementation 5 years ago
  Claire Peta 84ef031f23 Changes during meeting @ rmit 5 years ago
  Claire Peta a9d54114bf Remove old free assets - Updated all scenes to new assets 5 years ago
  Claire Peta f402f20c5a Portal colour change working with testing script 5 years ago
  Claire Peta 09313e934e Tutorial Levels 1-5 complete with new assets, Updage UI bakcground images with new assets, change character walking animation 5 years ago
  Claire Peta 72e6d4bdbb Send/recieve moves from client and character move on server 5 years ago
  Claire Peta c4e3b8d283 Added free unity asset pack and updated scenes 5 years ago
  Claire Peta b46be54c14 Update text components 5 years ago
  Claire Peta f3cf6cb74d - Create simple Main Menu with setting options, tutorial option or multi player option 5 years ago
  Claire Peta 3c599999e8 - Fix object collision for new block 5 years ago
  Claire Peta 5eccaa7245 - Created end portal effects 5 years ago
  Joshua Reason c492889df0 -Edge detection 5 years ago
  Claire Peta 45bf45d775 - Five Tutorial level creation 5 years ago