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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
-
- public static class TransportConfigure
- {
-
- public static int Reliable = 0;
- public static int ReliableFragmented = 1;
-
- public static ConnectionConfig CreateConfigure()
- {
- ConnectionConfig newConfigure = new ConnectionConfig();
- newConfigure.AddChannel(QosType.Reliable);
- newConfigure.AddChannel(QosType.ReliableFragmented);
- return newConfigure;
- }
-
- }
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