using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public static class TransportConfigure { public static int Reliable = 0; public static int ReliableFragmented = 1; public static ConnectionConfig CreateConfigure() { ConnectionConfig newConfigure = new ConnectionConfig(); newConfigure.AddChannel(QosType.Reliable); newConfigure.AddChannel(QosType.ReliableFragmented); return newConfigure; } }