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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
-
- public class LoginProtocols
- {
- public const short RequestLoginDetails = 100;
- public const short SendingLoginDetails = 101;
- public const short LoginSuccess = 102;
- public const short DetailSucess = 105;
- public const short LoginFail = 103;
- public const short SceneChange = 104;
- public const short OtherClientConnected = 105;
- public const short OtherClientDisconnected = 106;
- public const short StartGame = 107;
-
- public class EmptyMsg : MessageBase { }
-
- public class LoginMsg : MessageBase
- {
- public string Name;
- public Color Color;
- public string Animal;
-
- public LoginMsg() { }
-
- public LoginMsg(string Name)
- {
- this.Name = Name;
- }
-
- public LoginMsg(string Name, Color Color, string Animal)
- {
- this.Name = Name;
- this.Color = Color;
- this.Animal = Animal;
- }
-
- public override void Serialize(NetworkWriter writer)
- {
- base.Serialize(writer);
- writer.Write(Name);
- writer.Write(Color);
- writer.Write(Animal);
- }
-
- public override void Deserialize(NetworkReader reader)
- {
- base.Deserialize(reader);
- Name = reader.ReadString();
- Color = reader.ReadColor();
- Animal = reader.ReadString();
- }
- }
-
- public class SceneMsg : MessageBase
- {
-
- public string Scene;
- public bool Additive;
-
- public SceneMsg() { }
- public SceneMsg(string Scene, bool Additive = false)
- {
- this.Scene = Scene;
- this.Additive = Additive;
- }
-
- public override void Serialize(NetworkWriter writer)
- {
- base.Serialize(writer);
- writer.Write(Scene);
- }
-
- public override void Deserialize(NetworkReader reader)
- {
- base.Deserialize(reader);
- Scene = reader.ReadString();
- }
-
-
- }
- }
-
-
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