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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
public class BabyController : MonoBehaviour | |||
{ | |||
private Vector3 currentVector; | |||
[HideInInspector] | |||
public Vector3 targetVector; | |||
private Rigidbody rb; | |||
public float speed; | |||
private float timer = 0; | |||
public float minRandTimer; | |||
public float maxRandTimer; | |||
public float randTimer; | |||
void Start() | |||
{ | |||
rb = GetComponent<Rigidbody>(); | |||
currentVector = RandomNormVector(); | |||
targetVector = RandomNormVector(); | |||
randTimer = Random.Range(minRandTimer, maxRandTimer); | |||
} | |||
void FixedUpdate() | |||
{ | |||
currentVector = Vector3.Slerp(currentVector, targetVector, Time.deltaTime); | |||
rb.MovePosition(transform.position + (currentVector * speed)); | |||
timer += Time.deltaTime; | |||
if (timer > randTimer) | |||
{ | |||
targetVector = RandomNormVector(); | |||
timer = 0; | |||
randTimer = Random.Range(minRandTimer, maxRandTimer); | |||
} | |||
} | |||
public Vector3 RandomNormVector() | |||
{ | |||
float _x = Random.Range(-1f, 1f); | |||
float _z = Random.Range(-1f, 1f); | |||
return new Vector3(_x, 0, _z).normalized; | |||
} | |||
private void OnDrawGizmos() | |||
{ | |||
Gizmos.DrawLine(transform.position, transform.position + currentVector); | |||
} | |||
} |
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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
using UnityEngine.InputSystem; | |||
[RequireComponent(typeof(PlayerInput), typeof(CharacterController))] | |||
public class PlayerInputController : MonoBehaviour | |||
{ | |||
[SerializeField] | |||
private float m_playerSpeed = 1; | |||
[SerializeField] | |||
private float m_rotationSpeed = 1; | |||
[SerializeField] | |||
[Tooltip("Used to spin on spot\n" | |||
+ "0 = back\n" | |||
+ "0.5 = left/right\n" | |||
+ "1.0 = forward")] | |||
private AnimationCurve m_turnRadius; | |||
private PlayerInput m_input; | |||
private CharacterController m_controller; | |||
private Vector3 m_desiredDirection; | |||
private bool m_recievedInput => m_desiredDirection.magnitude != 0; | |||
private void Awake() | |||
{ | |||
m_input = GetComponent<PlayerInput>(); | |||
m_controller = GetComponent<CharacterController>(); | |||
} | |||
private void Update() | |||
{ | |||
ApplyRotation(); | |||
ApplyMovement(); | |||
} | |||
private void OnMovement(InputValue value) | |||
{ | |||
Vector2 m_recievedInput = value.Get<Vector2>(); | |||
m_desiredDirection = new Vector3(m_recievedInput.x, 0.0f, m_recievedInput.y); | |||
} | |||
private void ApplyRotation() | |||
{ | |||
transform.forward = Vector3.Slerp(transform.forward, m_desiredDirection.normalized, m_rotationSpeed * Time.deltaTime); | |||
} | |||
private void ApplyMovement() | |||
{ | |||
if (!m_recievedInput) | |||
return; | |||
float forwardRatio = (Vector3.Dot(transform.forward, m_desiredDirection.normalized) + 1) / 2; | |||
float speed = m_turnRadius.Evaluate(forwardRatio) * m_playerSpeed; | |||
m_controller.Move(transform.forward * speed * Time.deltaTime); | |||
} | |||
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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
public class spawner : MonoBehaviour | |||
{ | |||
public GameObject childPrefab; | |||
public float spawnTime; | |||
private float timer = 0; | |||
void Start() | |||
{ | |||
} | |||
// Update is called once per frame | |||
void Update() | |||
{ | |||
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float _z = Random.Range(-40, 40); | |||
if (timer > spawnTime) | |||
{ | |||
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", | |||
"key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow", | |||
"value": "{\"m_Value\":false}" | |||
}, | |||
{ | |||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", | |||
"key": "editor.backFaceSelectEnabled", | |||
"value": "{\"m_Value\":false}" | |||
}, | |||
{ | |||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", | |||
"key": "editor.toolbarIconGUI", | |||
"value": "{\"m_Value\":false}" | |||
}, | |||
{ | |||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", | |||
"key": "editor.showSceneInfo", | |||
"value": "{\"m_Value\":false}" | |||
}, | |||
{ | |||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", | |||
"key": "mesh.newShapesSnapToGrid", | |||
"value": "{\"m_Value\":true}" | |||
}, | |||
{ | |||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", | |||
"key": "lightmapping.autoUnwrapLightmapUV", | |||
"value": "{\"m_Value\":true}" | |||
}, | |||
{ | |||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", | |||
"key": "editor.autoRecalculateCollisions", | |||
"value": "{\"m_Value\":false}" | |||
}, | |||
{ | |||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", | |||
"key": "mesh.meshColliderIsConvex", | |||
"value": "{\"m_Value\":false}" | |||
}, | |||
{ | |||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", | |||
"key": "editor.closeWindowAfterShapeCreation", | |||
"value": "{\"m_Value\":false}" | |||
}, | |||
{ | |||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", | |||
"key": "editor.showEditorNotifications", | |||
"value": "{\"m_Value\":false}" | |||
}, | |||
{ | |||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", | |||
"key": "editor.stripProBuilderScriptsOnBuild", | |||
"value": "{\"m_Value\":true}" | |||
}, | |||
{ | |||
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", | |||
"key": "editor.rectSelectModifier", | |||
"value": "{\"m_Value\":2}" | |||
}, | |||
{ | |||
"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", | |||
"key": "editor.dragSelectRectMode", | |||
"value": "{\"m_Value\":0}" | |||
}, | |||
{ | |||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", | |||
"key": "editor.selectMode", | |||
"value": "{\"m_Value\":1}" | |||
}, | |||
{ | |||
"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", | |||
"key": "mesh.newShapePivotLocation", | |||
"value": "{\"m_Value\":1}" | |||
}, | |||
{ | |||
"type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", | |||
"key": "mesh.shadowCastingMode", | |||
"value": "{\"m_Value\":1}" | |||
}, | |||
{ | |||
"type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", | |||
"key": "mesh.userMaterial", | |||
"value": "{\"m_Value\":{\"fileID\":2100000,\"guid\":\"25a9fb42d361f46ad89221f6d301e96e\",\"type\":2}}" | |||
}, | |||
{ | |||
"type": "UnityEditor.StaticEditorFlags, UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", | |||
"key": "mesh.defaultStaticEditorFlags", | |||
"value": "{\"m_Value\":0}" | |||
}, | |||
{ | |||
"type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", | |||
"key": "mesh.newShapeColliderType", | |||
"value": "{\"m_Value\":2}" | |||
}, | |||
{ | |||
"type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", | |||
"key": "lightmapping.defaultLightmapUnwrapParameters", | |||
"value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}" | |||
}, | |||
{ | |||
"type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", | |||
"key": "editor.extrudeMethod", | |||
"value": "{\"m_Value\":2}" | |||
}, | |||
{ | |||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", | |||
"key": "ExtrudeFaces.distance", | |||
"value": "{\"m_Value\":0.5}" | |||
}, | |||
{ | |||
"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", | |||
"key": "uv.uvEditorGridSnapIncrement", | |||
"value": "{\"m_Value\":0.125}" | |||
} | |||
] | |||
} | |||
} |
size 19433 |