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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
public class BabyController : MonoBehaviour | |||
{ | |||
private Vector3 currentVector; | |||
[HideInInspector] | |||
public Vector3 targetVector; | |||
private Rigidbody rb; | |||
public float speed; | |||
private float timer = 0; | |||
public float minRandTimer; | |||
public float maxRandTimer; | |||
public float randTimer; | |||
void Start() | |||
{ | |||
rb = GetComponent<Rigidbody>(); | |||
currentVector = RandomNormVector(); | |||
targetVector = RandomNormVector(); | |||
randTimer = Random.Range(minRandTimer, maxRandTimer); | |||
} | |||
void FixedUpdate() | |||
{ | |||
currentVector = Vector3.Slerp(currentVector, targetVector, Time.deltaTime); | |||
rb.MovePosition(transform.position + (currentVector * speed)); | |||
timer += Time.deltaTime; | |||
if (timer > randTimer) | |||
{ | |||
targetVector = RandomNormVector(); | |||
timer = 0; | |||
randTimer = Random.Range(minRandTimer, maxRandTimer); | |||
} | |||
} | |||
public Vector3 RandomNormVector() | |||
{ | |||
float _x = Random.Range(-1f, 1f); | |||
float _z = Random.Range(-1f, 1f); | |||
return new Vector3(_x, 0, _z).normalized; | |||
} | |||
private void OnDrawGizmos() | |||
{ | |||
Gizmos.DrawLine(transform.position, transform.position + currentVector); | |||
} | |||
} |
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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
public class spawner : MonoBehaviour | |||
{ | |||
public GameObject childPrefab; | |||
public float spawnTime; | |||
private float timer = 0; | |||
void Start() | |||
{ | |||
} | |||
// Update is called once per frame | |||
void Update() | |||
{ | |||
timer += Time.deltaTime; | |||
float _x = Random.Range(-40, 40); | |||
float _z = Random.Range(-40, 40); | |||
if (timer > spawnTime) | |||
{ | |||
var _newChild = Instantiate(childPrefab, new Vector3(_x, 0.5f, _z), Quaternion.identity); | |||
_newChild.transform.parent = this.transform; | |||
timer = 0; | |||
} | |||
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