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using System.Collections; | |||||
using System.Collections.Generic; | |||||
using UnityEngine; | |||||
public class BabyController : MonoBehaviour | |||||
{ | |||||
private Vector3 currentVector; | |||||
[HideInInspector] | |||||
public Vector3 targetVector; | |||||
private Rigidbody rb; | |||||
public float speed; | |||||
private float timer = 0; | |||||
public float minRandTimer; | |||||
public float maxRandTimer; | |||||
public float randTimer; | |||||
void Start() | |||||
{ | |||||
rb = GetComponent<Rigidbody>(); | |||||
currentVector = RandomNormVector(); | |||||
targetVector = RandomNormVector(); | |||||
randTimer = Random.Range(minRandTimer, maxRandTimer); | |||||
} | |||||
void FixedUpdate() | |||||
{ | |||||
currentVector = Vector3.Slerp(currentVector, targetVector, Time.deltaTime); | |||||
rb.MovePosition(transform.position + (currentVector * speed)); | |||||
timer += Time.deltaTime; | |||||
if (timer > randTimer) | |||||
{ | |||||
targetVector = RandomNormVector(); | |||||
timer = 0; | |||||
randTimer = Random.Range(minRandTimer, maxRandTimer); | |||||
} | |||||
} | |||||
public Vector3 RandomNormVector() | |||||
{ | |||||
float _x = Random.Range(-1f, 1f); | |||||
float _z = Random.Range(-1f, 1f); | |||||
return new Vector3(_x, 0, _z).normalized; | |||||
} | |||||
private void OnDrawGizmos() | |||||
{ | |||||
Gizmos.DrawLine(transform.position, transform.position + currentVector); | |||||
} | |||||
} |
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using System.Collections; | |||||
using System.Collections.Generic; | |||||
using UnityEngine; | |||||
using UnityEngine.InputSystem; | |||||
[RequireComponent(typeof(PlayerInput), typeof(CharacterController))] | |||||
public class PlayerInputController : MonoBehaviour | |||||
{ | |||||
[SerializeField] | |||||
private float m_playerSpeed = 1; | |||||
[SerializeField] | |||||
private float m_rotationSpeed = 1; | |||||
[SerializeField] | |||||
[Tooltip("Used to spin on spot\n" | |||||
+ "0 = back\n" | |||||
+ "0.5 = left/right\n" | |||||
+ "1.0 = forward")] | |||||
private AnimationCurve m_turnRadius; | |||||
private PlayerInput m_input; | |||||
private CharacterController m_controller; | |||||
private Vector3 m_desiredDirection; | |||||
private bool m_recievedInput => m_desiredDirection.magnitude != 0; | |||||
private void Awake() | |||||
{ | |||||
m_input = GetComponent<PlayerInput>(); | |||||
m_controller = GetComponent<CharacterController>(); | |||||
} | |||||
private void Update() | |||||
{ | |||||
ApplyRotation(); | |||||
ApplyMovement(); | |||||
} | |||||
private void OnMovement(InputValue value) | |||||
{ | |||||
Vector2 m_recievedInput = value.Get<Vector2>(); | |||||
m_desiredDirection = new Vector3(m_recievedInput.x, 0.0f, m_recievedInput.y); | |||||
} | |||||
private void ApplyRotation() | |||||
{ | |||||
transform.forward = Vector3.Slerp(transform.forward, m_desiredDirection.normalized, m_rotationSpeed * Time.deltaTime); | |||||
} | |||||
private void ApplyMovement() | |||||
{ | |||||
if (!m_recievedInput) | |||||
return; | |||||
float forwardRatio = (Vector3.Dot(transform.forward, m_desiredDirection.normalized) + 1) / 2; | |||||
float speed = m_turnRadius.Evaluate(forwardRatio) * m_playerSpeed; | |||||
m_controller.Move(transform.forward * speed * Time.deltaTime); | |||||
} | |||||
} |
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using System.Collections; | |||||
using System.Collections.Generic; | |||||
using UnityEngine; | |||||
public class spawner : MonoBehaviour | |||||
{ | |||||
public GameObject childPrefab; | |||||
public float spawnTime; | |||||
private float timer = 0; | |||||
void Start() | |||||
{ | |||||
} | |||||
// Update is called once per frame | |||||
void Update() | |||||
{ | |||||
timer += Time.deltaTime; | |||||
float _x = Random.Range(-40, 40); | |||||
float _z = Random.Range(-40, 40); | |||||
if (timer > spawnTime) | |||||
{ | |||||
var _newChild = Instantiate(childPrefab, new Vector3(_x, 0.5f, _z), Quaternion.identity); | |||||
_newChild.transform.parent = this.transform; | |||||
timer = 0; | |||||
} | |||||
} | |||||
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{ | |||||
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"id": "e5212df3-0a81-4fcb-8caa-b63231f99d8b", | |||||
"path": "<Keyboard>/w", | |||||
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"action": "Movement", | |||||
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}, | |||||
{ | |||||
"name": "down", | |||||
"id": "4e94f320-2c46-4d16-9f51-680dab52d6ba", | |||||
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